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attract.asm
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; ROLLING ATTRACT MODE
;----------------------------------------------
attract.tight_mode: db Off ; The scroll is really hard, every little helps
attract.pause.len: equ 310
attract.credits.msg:
db pale_blue*&11,16,44
dm "PROGRAM: "
db orange
dm "HOWARD PRICE"
db cr,pale_blue
dm "PLAYTESTING: "
db orange
dm "DAVID LEDBURY"
db cr,cr,pale_blue
dm "MUSIC PROGRAM:"
db cr,white
dm " PROTRACKER "
db orange
dm "JAREK BURCZYNSKI"
db cr,white
dm " COMPILER "
db orange
dm "ANDREW COLLIER"
db cr,cr,pale_blue
dm "MADE WITH:"
db cr,white
dm " PYZ80 "
db orange
dm "ANDREW COLLIER"
db cr,white
dm " SIMCOUPE "
db orange
dm "SIMON OWEN"
db cr,white
dm " NOTEPAD++ "
db orange
dm "DON HO ++"
db eof
attract.keys.msg:
db orange*&11,16,56
dm " LEFT: "
db white
@display.left: dm "O "
db cr,orange
dm " RIGHT: "
db white
@display.right: dm "P "
db cr,orange
dm " UP: "
db white
@display.up: dm "Q "
db cr,orange
dm " DOWN/DROP: "
db white
@display.down: dm "A "
db cr,orange
dm " ROTATE LEFT: "
db white
@display.rotateAC: dm "SPACE "
db cr,orange
dm " ROTATE RIGHT: "
db white
@display.rotateC: dm "RETURN "
db cr,orange
dm " PAUSE: "
db pale_blue
dm "ESCAPE"
db cr,cr
dm " JOYSTICK "
db blue
dm "+"
db pale_blue
dm " SHIFT "
db blue
dm "+"
db pale_blue
dm " SYMBOL"
db cr
dm " CURSORS "
db blue
dm "+"
db pale_blue
dm " F0 "
db blue
dm "+"
db pale_blue
dm " ."
db eof
attract.keys.pos: ; List of addresses for redefined keys
dw @display.left,@display.right,@display.up,@display.down,@display.rotateAC,@display.rotateC
attract.piano_roll: ; List of attract routines to call
dw attract.palette_change_off, attract.wipe_up
dw attract.set_mode.stb, attract.print_stb, attract.fix_stb
dw attract.palette_change_on
dw attract.print_logo, attract.outline_logo
dw attract.pause_flash, attract.wipe_up, attract.palette_change_off
dw attract.print_creds
dw attract.pause,attract.wipe_up
dw attract.print_keys
dw attract.pause, attract.wipe_down, attract.clear_upper
dw attract.set_mode.stb, attract.print_stb, attract.fix_stb
dw attract.palette_change_on, attract.print_logo, attract.outline_logo
dw attract.pause_flash, attract.wipe_up, attract.clear_upper
dw attract.roll_demo
dw attract.loop
stb.palette: db 8,0,2,6,7,10,14,15,32,38,44,98,110,99,118,119
stb.print.on: db Off
;----------------------------------------------
; Rolling attract mode
attract.pause:
@count: ld hl,attract.pause.len
dec hl
ld (@-count+1),hl
ld a,h
or l
or a
ret nz
ld hl,attract.pause.len
ld (@-count+1),hl
call attract.fetch_new
ret
attract.init:
call music.setup_im2
call house.set_curr_palette
ld a,On
ld (auto_swap.on),a
call house.clear_screens
call attract.reset
attract.loop: ; loop to beginning of list, then call first routine to not miss this frame
ld hl,attract.piano_roll
attract.store:
ld (attract.curr_instr+1),hl
ld e,(hl)
inc hl
ld d,(hl)
ld (attract.update+1),de
ret
attract.fetch_new:
; Move to new attract mode routine
@update_instruction:
attract.curr_instr: ld hl,0 ; Move to next word in FEList
inc hl
inc hl
jp attract.store
attract.update: jp 0
;----------------------------------------------
attract.reset:
; Reset all counters
ld hl,attract.pause.len
ld (attract.pause+1),hl
ld hl,stb.depth*2
ld (stb.count+1),hl
ld hl,logo.data
ld (attract.print_logo+1),hl
ld a,255
ld (attract.outline_logo+1),a
xor a
ld (attract.push_start.count+1),a
ld a,3
ld (attract.print_creds+1),a
ld (attract.print_keys+1),a
ld a,Off
ld (attract.tight_mode),a
ld (demo.mode.on),a
call attract.set_wait_type.int
ld a,On
ld (auto_swap.on),a
ret
;----------------------------------------------
attract.set_stb_pal:
; Change palette to St Basil. Called from attract interrupt mode at line 36
@pal_on: ld a,0
cp Off
ret z
ld hl,stb.palette+15
ld bc,4344
otdr
ret
attract.palette_change_off:
; Set palette changer to quit without changing
ld a,Off
ld (@-pal_on+1),a
call attract.fetch_new
ret
attract.palette_change_on:
; Set palette changer to run
ld a,On
ld (@-pal_on+1),a
call attract.fetch_new
ret
attract.set_wait_type.frame:
; Update wait type in attract loop
ld hl,house.wait_frame_im2
ld (main.attract_wait+1),hl
ld a,255
out (StatusReg),a
ret
attract.set_wait_type.int:
; Set wait type in attract loop to interrupt
ld hl,house.wait_int_im2
ld (main.attract_wait+1),hl
ld a,37
out (StatusReg),a
ret
;----------------------------------------------
attract.set_mode.stb:
; Set interrupt mode for frame interrupt only, set palette to St Basil palette
di
@set_mode: ; interrupt mode to frame only
ld a,int_mode.scroll
call music.set_modeA
@set_palette: ; palette to be St Basil palette
ld hl,stb.palette
call house.set_paletteHL
call house.set_curr_palette
call attract.set_wait_type.frame
ld a,Off
ld (auto_swap.on),a
ld a,On
ld (stb.print.on),a
call attract.fetch_new
ei
ret
attract.set_mode.attract:
; Set interrupt mode back to frame and line interrupts, set palette to house palette
@set_mode:
ld a,int_mode.attract
call music.set_modeA
@set_palette:
ld hl,house.palette
call house.set_paletteHL
call attract.set_wait_type.int
ld a,On
ld (auto_swap.on),a
ret
attract.print_stb:
; Print St Basil cathedral graphic
ld a,On
ld (attract.tight_mode),a
di ; disable interrupts because there is the occasional time we miss the deadline :(
stb.count: ld hl,stb.depth*2
dec hl
ld (stb.count+1),hl
bit 7,h
jr z,@+skip
@steady: ; Draw an extra few frames at same height to steady final image
ld bc,4
add hl,bc
jp nc,@+reset
ld a,l
and %00000001
ld l,a
ld h,0
jp @+skip
@reset:
ld a,Off
ld (stb.print.on),a
ld hl,stb.depth*2
ld (stb.count+1),hl
call attract.set_mode.attract
call attract.fetch_new
ld a,Off
ld (attract.tight_mode),a
ei
ret
@skip: ; Print in 25fps, flip between frames each call
srl h
rr l
jp c,@+frame0
@frame1:
ld a,1
call stb.printHLA
call house.swap_screens
ei
ret
@frame0:
xor a
call stb.printHLA
ei
ret
attract.fix_stb:
; On final print, correct 5x bytes that aren't cleared from
call house.swap_screens
xor a
ld (&1dc1),a
ld (&1f41),a
ld (&2eb7),a
ld (&4b21),a
ld (&4d21),a
call house.swap_screens
call attract.fetch_new
ret
;----------------------------------------------
attract.push_start.update:
; Update the counter for push start icon
push af
attract.push_start.count: ld a,0
dec a
ld (attract.push_start.count+1),a
pop af
ret
attract.push_start.print:
; Print push start icon if counter in correct phase
ld bc,&0ff0 ; Used in print routine
ld a,(attract.push_start.count+1)
bit 5,a
jp nz,push_start.print
ret
attract.push_start.clear:
push hl
ld a,(attract.push_start.count+1)
bit 5,a
call z,@+clear
@end:
pop hl
ret
@clear:
ld a,(stb.print.on)
cp On
jp nz,stb.reprint_start
@stb:
ld (@+rest_sp+1),sp
ld hl,&509b
ld de,128-6
ld bc,&0400
@loop:
ld (hl),c
inc l
ld (hl),c
inc l
ld (hl),c
inc l
ld (hl),c
inc l
ld (hl),c
inc l
ld (hl),c
inc l
ld (hl),c
add hl,de
djnz @-loop
@print_blank: ; Print 7 lines of blank under bottom seam of scroll image
ld b,7
ld hl,&52e4
ld (@+start_pos2+1),hl
ld de,0
ld iy,@+ret2
@loop2:
@start_pos2: ld sp,0
ld hl,128
add hl,sp
ld (@-start_pos2+1),hl
for 37,push de
@ret2:
djnz @-loop2
@rest_sp: ld sp,0
ret
;----------------------------------------------
attract.print_logo:
@pos: ld hl,logo.data
inc hl
inc hl
ld (@-pos+1),hl
dec hl
dec hl
ld b,2
@get_coords:
ld a,(hl)
@test_term_token:
cp -1
jr nz,@+skip
@reset:
ld hl,logo.data
ld (@-pos+1),hl
call attract.fetch_new
ret
@skip:
push bc
ld e,a
inc hl
ld d,(hl)
inc hl
push hl
ld c,e
ld b,d
ex de,hl
add hl,hl
add hl,hl
add hl,bc
ld bc,&0444
add hl,bc
ex de,hl
call attract.print_block
pop hl
pop bc
djnz @-get_coords
call attract.push_start.update
di
call attract.push_start.clear
ei
call attract.push_start.print
ret
logo.data:
; coords of the TETRIS logo. Gets printed over many frames
db 0,0
db 0,0,1,0,2,0,1,1
db 1,2,1,3,1,4,1,5
db 4,0,5,0,6,0,4,1
db 4,2,4,3,5,3,6,3
db 4,4,4,5,5,5,6,5
db 8,0,9,0,10,0,9,1
db 9,2,9,3,9,4,9,5
db 12,0,13,0,12,1,12,2
db 14,0,14,1,14,2,14,3
db 12,3,12,4,13,4,12,5
db 14,5
db 16,0,17,0,18,0,17,1
db 17,2,17,3,17,4,17,5
db 16,5,18,5
db 20,0,21,0,22,0,20,1
db 20,2,20,3,21,3,22,3
db 22,4,22,5,21,5,20,5
db 20,5
db -1
attract.print_block:
; Print block in Tetris logo.
push hl
push de
push bc
push af
srl d
rr e
jp c,@+print_block2 ; If carried, print to odd x-coord
ld hl,gfx.data+68
ld a,6
@loop:
push af
ld b,3
@loop2:
ld a,(de)
or (hl)
ld (de),a
inc hl
inc de
djnz @-loop2
ld bc,128-3
add hl,bc
ex de,hl
add hl,bc
ex de,hl
pop af
dec a
jp nz,@-loop
pop af
pop bc
pop de
pop hl
ret
@print_block2:
ld hl,gfx.data+71
ld a,6
@loop:
push af
ld b,4
@loop2:
ld a,(de)
or (hl)
ld (de),a
inc hl
inc de
djnz @-loop2
ld bc,128-4
add hl,bc
ex de,hl
add hl,bc
ex de,hl
pop af
dec a
jp nz,@-loop
pop af
pop bc
pop de
pop hl
ret
;----------------------------------------------
attract.outline_logo:
@counter: ld a,255
inc a
ld (@-counter+1),a
cp 66
jp nz,@+print
@reset:
ld a,255
ld (@-counter+1),a
call attract.fetch_new
ret
@print:
srl a
ld de,60
push af
call maths.multADE
pop af
add 3
ld d,a
ld e,&42
srl d
rr e
ld bc,options.logo_data
add hl,bc
ld bc,60
ldir
call attract.push_start.update
di
call attract.push_start.clear
ei
call attract.push_start.print
ret
logo.fore_cols:
db 1,2,3,5,7,8,9,10,11,12,13,14,15,-1
;----------------------------------------------
attract.pause_flash:
call attract.push_start.update
di
call attract.push_start.clear
ei
call attract.push_start.print
jp attract.pause
;----------------------------------------------
attract.print_creds:
; print credits screen
@counter: ld a,3
dec a
ld (@-counter+1),a
jp nz,@+print
@reset:
ld a,3
ld (@-counter+1),a
call attract.fetch_new
ret
@print:
ld hl,attract.credits.msg
call font.print_string.colHL
ret
;----------------------------------------------
attract.print_keys:
; print current keys screen
@counter: ld a,3
dec a
ld (@-counter+1),a
jp nz,@+print
@reset:
ld a,3
ld (@-counter+1),a
call attract.fetch_new
ret
@print:
ld hl,attract.keys.msg
call font.print_string.colHL
ret
;----------------------------------------------
attract.wipe_down:
; Wipe lower screen in 12 frames
@counter: ld a,12*2+1
dec a
ld (@-counter+1),a
jr z,@+reset
@clear_down:
neg
add 12*2+1
call @+clear
ret
@reset:
ld a,12*2+1
ld (@-counter+1),a
call attract.fetch_new
ret
attract.end_wipe:
; Final wipe down - not part of attract sequence piano roll.
@counter: ld a,12*2+1
dec a
ld (@-counter+1),a
jr z,@+reset
@clear_down:
neg
add 12*2+1
call @+clear
ret
@reset:
ld a,12*2+1
ld (@-counter+1),a
ret
attract.wipe_up:
; Wipe lower screen in 12 frames
@counter: ld a,12*2+1
dec a
ld (@-counter+1),a
jr nz,@+clear
@reset:
ld a,12*2+1
ld (@-counter+1),a
call attract.fetch_new
ret
@clear:
inc a
srl a
ld l,0
ld h,a
ld c,l
ld b,h
@mult13:
add hl,hl
add hl,bc
add hl,hl
add hl,hl
add hl,bc
ld a,36
add h
ld h,a
srl h
rr l
ld (@+rest_sp+1),sp
ld sp,hl
ld b,13
ld de,&0000
@loop:
for 64,push de
dec b
jp nz,@-loop
@rest_sp: ld sp,0
ret
attract.clear_upper:
ld b,2
@loop:
push bc
@clear:
ld hl,0
ld de,1
ld bc,37*128
ld (hl),0
ldir
call house.swap_screens
pop bc
djnz @-loop
call attract.fetch_new
ret
;----------------------------------------------
attract.roll_demo:
; Run the rolling demo
ld a,keys.mode.demo
ld (keys.mode),a
ld a,On
ld (demo.mode.on),a
call demo.reset_input
call demo.reset_tet
call demo.reset_timer
call main.game_start
call attract.demo_off
call attract.reset
pop hl
call main.attract_mode
attract.demo_off:
ld a,keys.mode.normal
ld (keys.mode),a
ld a,Off
ld (demo.mode.on),a
ret
;----------------------------------------------
attract.compile_start:
; Compile quick print version of PRESS START flashing icon
@stb_palette:
ld hl,stb.palette+15
ld bc,4344
otdr
@print_sign:
call font.set_simple
ld hl,@+test_msg
call font.print_string.colHL
@compress_line_space:
ld de,9*128
ld hl,13*128
ld bc,12*128
ldir
@outline:
ld b,%01011010
ld c,&f
ld hl,&0202
ld de,&1591
ld ix,@+col_list
call gfx.outlineIXHLDEBC
ld b,%00000010
ld c,1
ld hl,&0201
ld de,&1692
ld ix,@+col_list2
call gfx.outlineIXHLDEBC
@grab_data:
call build.start
call house.clear_screens
ret
@test_msg:
db &99,2,2
dm " FIRE TO PLAY"
db cr
dm "ESCAPE FOR OPTIONS"
db eof
@col_list: db &9,255
@col_list2: db &9,&f,255