- Player can move one tile at a time using WASD or shoot an arrow in the four directions using IJKL
- Tunnels are traversed automatically by both player and arrows
- If player enters a teleport area it gets teleported
- If player enters a well, meets the monster, finishes the arrows or gets hit by an arrow it loses
- If player hits the monster with an arrow it wins
- You can play in a precomputed maze or generate a new one each time. You can also customize the maze parameters
- You can play with other players on the same screen by pressing the "Add Player" button (you can add as many player as you like)
# | Requirement | State |
---|---|---|
1.0 | Grid | 🟢 |
1.1 | Movement | 🟢 |
2.a | Fog of war | 🟢 |
2.b | Monster tile | 🟢 |
2.c | Teleport tile | 🟢 |
2.d | Well tile | 🟢 |
3.a | Blood UI | 🟢 |
3.b | Mold UI | 🟢 |
3.c | Wind UI | 🟢 |
4.0 | Arrows | 🟢 |
5.0 | Tunnels | 🟢 |
5.a | Tunnel fog reveal and crossing | 🟢 |
5.b | Arrow crossing tunnel | 🟢 |
5.c | No special tiles on tunnels | 🟢 |
Extra.1 | Procedural map generation (without tunnels) | 🟢 |
Extra.2 | Procedural map generation (with tunnels) | 🟢 |
Extra.3 | Online turn based pvp | 🟡1 |
Extra.3x | Local turn based pvp (limitless number of players) | 🟢1 |