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Fix CGB sprite priority #284

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Nov 12, 2023
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4 changes: 2 additions & 2 deletions pyboy/core/lcd.py
Original file line number Diff line number Diff line change
Expand Up @@ -570,7 +570,7 @@ def scanline_sprites(self, lcd, ly, buffer, ignore_priority):
if y <= ly < y + spriteheight:
# x is used for sorting for priority
if self.cgb:
self.sprites_to_render[sprite_count] = n << 16 | x
self.sprites_to_render[sprite_count] = n
else:
self.sprites_to_render[sprite_count] = x << 16 | n
sprite_count += 1
Expand All @@ -587,7 +587,7 @@ def scanline_sprites(self, lcd, ly, buffer, ignore_priority):

for _n in self.sprites_to_render[:sprite_count]:
if self.cgb:
n = _n >> 16
n = _n
else:
n = _n & 0xFF
# n = self.sprites_to_render_n[_n]
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