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Add simple Pokemon Gen 1 game wrapper
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# | ||
# License: See LICENSE.md file | ||
# GitHub: https://github.com/Baekalfen/PyBoy | ||
# | ||
from libc.stdint cimport uint8_t | ||
from pyboy.plugins.base_plugin cimport PyBoyGameWrapper | ||
cimport cython | ||
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cdef class GameWrapperPokemonGen1(PyBoyGameWrapper): | ||
pass |
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# | ||
# License: See LICENSE.md file | ||
# GitHub: https://github.com/Baekalfen/PyBoy | ||
# | ||
__pdoc__ = { | ||
"GameWrapperPokemonGen1.cartridge_title": False, | ||
"GameWrapperPokemonGen1.post_tick": False, | ||
} | ||
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import logging | ||
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from pyboy.utils import WindowEvent | ||
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from .base_plugin import PyBoyGameWrapper | ||
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logger = logging.getLogger(__name__) | ||
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try: | ||
from cython import compiled | ||
cythonmode = compiled | ||
except ImportError: | ||
cythonmode = False | ||
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class GameWrapperPokemonGen1(PyBoyGameWrapper): | ||
""" | ||
This class wraps Pokemon Red/Blue, and provides basic access for AIs. | ||
If you call `print` on an instance of this object, it will show an overview of everything this object provides. | ||
""" | ||
cartridge_title = None | ||
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def __init__(self, *args, **kwargs): | ||
self.shape = (20, 18) | ||
super().__init__(*args, game_area_section=(0, 0) + self.shape, game_area_wrap_around=True, **kwargs) | ||
self.sprite_offset = 0x1000 | ||
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def enabled(self): | ||
return self.pyboy_argv.get("game_wrapper") and ((self.pyboy.cartridge_title() == "POKEMON RED") or | ||
(self.pyboy.cartridge_title() == "POKEMON BLUE")) | ||
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def post_tick(self): | ||
self._tile_cache_invalid = True | ||
self._sprite_cache_invalid = True | ||
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scanline_parameters = self.pyboy.botsupport_manager().screen().tilemap_position_list() | ||
WX = scanline_parameters[0][2] | ||
WY = scanline_parameters[0][3] | ||
self.use_background(WY != 0) | ||
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def __repr__(self): | ||
adjust = 4 | ||
# yapf: disable | ||
return ( | ||
f"Pokemon Gen 1:\n" + | ||
"Sprites on screen:\n" + | ||
"\n".join([str(s) for s in self._sprites_on_screen()]) + | ||
"\n" + | ||
"Tiles on screen:\n" + | ||
" "*5 + "".join([f"{i: <4}" for i in range(10)]) + "\n" + | ||
"_"*(adjust*20+4) + | ||
"\n" + | ||
"\n".join( | ||
[ | ||
f"{i: <3}| " + "".join([str(tile).ljust(adjust) for tile in line]) | ||
for i, line in enumerate(self.game_area()) | ||
] | ||
) | ||
) | ||
# yapf: enable |
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