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Bugfix Collection: fix wrong UTF8 encoding, 3ds Max binary copied to …
…output folder and other issues (#1126) * fix log window not scrolling to the bottom (#1117) * fix draco texture indexing problem (#1111) * fix alpha weight problem (#1122) * fix installer crashes to desktop when network is not available (#1124) * disable copying of UiViewmodel.dll to output folder * convert UTF8-BOM encoding to UTF8 NOTE: this fixes failing babylon menu creation in the 3ds Max 2025 build * convert tabs to spaces * fix another tab left
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( | ||
( | ||
function createBabylonMenuCB = | ||
( | ||
local actionTableId=47368 | ||
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using System; | ||
using System; | ||
using System.Collections.Generic; | ||
using System.Windows.Forms; | ||
using Autodesk.Max; | ||
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using Autodesk.Max; | ||
using Autodesk.Max; | ||
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namespace Max2Babylon | ||
{ | ||
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2 changes: 1 addition & 1 deletion
2
3ds Max/Max2Babylon/Exporter/BabylonExporter.CustomAttributes.cs
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using Autodesk.Max; | ||
using Autodesk.Max; | ||
using System; | ||
using System.Drawing; | ||
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||
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using System; | ||
using System; | ||
using System.Linq; | ||
using System.Collections.Generic; | ||
using Autodesk.Max; | ||
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2 changes: 1 addition & 1 deletion
2
3ds Max/Max2Babylon/Exporter/BabylonExporter.ShadowGenerator.cs
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using Autodesk.Max; | ||
using Autodesk.Max; | ||
using Autodesk.Max.Plugins; | ||
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#if MAX2025 || MAX2026 | ||
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using System; | ||
using System; | ||
using System.Collections.Generic; | ||
using System.Linq; | ||
using System.Text; | ||
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using Autodesk.Max; | ||
using Autodesk.Max; | ||
using Max2Babylon.Extensions; | ||
using SharpDX; | ||
using System; | ||
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