diff --git a/README.WINDOWS b/README.WINDOWS index 72565fb1ff..8ee3e33135 100644 --- a/README.WINDOWS +++ b/README.WINDOWS @@ -5,7 +5,7 @@ README for Windows (32- and 64-bit) platforms BZFlag uses Microsoft Visual C++ for its prebuilt binary releases and project files are provided for it. The current compiler used is Visual C++ 2017 (VC15). You can download Visual Studio Community 2017 for free from here: -https://www.visualstudio.com/downloads/ +https://aka.ms/vs/15/release/vs_community.exe **Targets** There are a total of 4 build targets in the VC projects. There are targets @@ -15,7 +15,6 @@ our current script. Also, there's no real performance advantage in having a 64-bit BZFlag client as the game doesn't use much RAM. **Required Libraries** - Various third-party libraries are needed, which are packaged in our bzflag-dependencies repository. Either grab a pre-built binary package from the releases section, or build the dependencies from source as described at @@ -24,7 +23,7 @@ the root of the bzflag source directory, such that libraries and headers are in /dependencies/windows--. https://github.com/BZFlag-Dev/bzflag-dependencies -NSIS 3.03 is needed to build an installer, which is built as part of a release +NSIS is needed to build an installer, which is built as part of a release build. http://nsis.sourceforge.net/