From 994fed5e45b3a219f68cf1b7272ba853e671726b Mon Sep 17 00:00:00 2001 From: JustBuddy <8122264+JustBuddy@users.noreply.github.com> Date: Mon, 25 Mar 2024 23:16:21 +0100 Subject: [PATCH] Fixed a bug that would not save the scene correctly when adding the scene data the first time. --- Editor/Import.cs | 1 + package.json | 2 +- 2 files changed, 2 insertions(+), 1 deletion(-) diff --git a/Editor/Import.cs b/Editor/Import.cs index 1021611..90617da 100644 --- a/Editor/Import.cs +++ b/Editor/Import.cs @@ -120,6 +120,7 @@ static void CopyBuddyworksScene() Debug.Log(logHeader + logSuccess + "Scene setup finished!"); Debug.Log(logHeader + logInfo + "Saving scene..."); + EditorSceneManager.MarkSceneDirty(EditorSceneManager.GetActiveScene()); EditorSceneManager.SaveScene(EditorSceneManager.GetActiveScene(), "Assets/BUDDYWORKS/Avatar Scene/Avatar Scene.unity", false); Debug.Log(logHeader + logSuccess + "Avatar Scene successfully imported!"); return; diff --git a/package.json b/package.json index 71c62b9..971a7a0 100644 --- a/package.json +++ b/package.json @@ -1,7 +1,7 @@ { "name" : "wtf.buddyworks.scene", "displayName" : "BUDDYWORKS Avatar Scene", - "version" : "2.4.7", + "version" : "2.4.8", "unity" : "2019.4", "description" : "Avatar Scene. Use the toolbar menu to import the template.", "author": {