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build.yml
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name: Build
on: [push, pull_request, workflow_dispatch]
env:
BUILD_TYPE: Release
jobs:
build:
strategy:
matrix:
os: [ubuntu-latest, macos-latest, windows-latest]
include:
- os: windows-latest
cmake_extra_args: '-DCMAKE_TOOLCHAIN_FILE="$env:VCPKG_INSTALLATION_ROOT/scripts/buildsystems/vcpkg.cmake"'
runs-on: ${{ matrix.os }}
steps:
- name: Checkout
uses: actions/checkout@v3
- name: Set up Ubuntu
run: sudo apt install -y libcppunit-dev zlib1g-dev
if: matrix.os == 'ubuntu-latest'
- name: Set up macOS
run: brew install cppunit
if: matrix.os == 'macos-latest'
- name: Set up Windows
run: vcpkg install cppunit --triplet x64-windows
if: matrix.os == 'windows-latest'
- name: Configure
run: >
cmake -B${{github.workspace}}/build
-DBUILD_SHARED_LIBS=ON -DVISIBILITY_HIDDEN=ON
-DBUILD_TESTING=ON -DBUILD_EXAMPLES=ON -DBUILD_BINDINGS=ON
-DCMAKE_BUILD_TYPE=${{env.BUILD_TYPE}}
${{ matrix.cmake_extra_args }}
- name: Build
run: cmake --build ${{github.workspace}}/build --config ${{env.BUILD_TYPE}}
- name: Test
working-directory: ${{github.workspace}}/build
run: ctest -C ${{env.BUILD_TYPE}} -V --no-tests=error
if: matrix.os != 'windows-latest'
- name: Test Windows
working-directory: ${{github.workspace}}/build
run: |
$env:Path += ";$env:VCPKG_INSTALLATION_ROOT\packages\cppunit_x64-windows\bin;$PWD\taglib\Release"
ctest -C ${{env.BUILD_TYPE}} -V --no-tests=error
if: matrix.os == 'windows-latest'