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FYI, the local change I mentioned was made according to the suggestion we received here: It looks like perhaps |
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FWIW I upgraded this to an "Issue" |
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Hi folks,
Is it still legal to return
nullptr
from aCameraHandler::camera
function? We have a local change we made for Pixar-specific logic inUsdCameraHandler::camera
that worked in Maya2023/UFE3 but crashs in Maya2024/UFE4 with the following stack:Beta Was this translation helpful? Give feedback.
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