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Update code/modules/projectiles/pins.dm
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Co-authored-by: Fluffy <65877598+FluffyGhoster@users.noreply.github.com>
Signed-off-by: Wowzewow (Wezzy) <42310821+alsoandanswer@users.noreply.github.com>
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alsoandanswer and FluffyGhoster authored Mar 2, 2025
1 parent ab7d355 commit 340125b
Showing 1 changed file with 1 addition and 1 deletion.
2 changes: 1 addition & 1 deletion code/modules/projectiles/pins.dm
Original file line number Diff line number Diff line change
Expand Up @@ -47,7 +47,7 @@ Firing pins as a rule can't be removed without replacing them, blame a really sh
var/matrix/tf = matrix()
if(istype(loc, /obj/item/storage))
tf.Turn(-90) //Vertical for storing compactly
tf.Translate(-1,0) //Could do this with pixel_x but let's just update the appearance once.
tf.Translate(-1, 0) //Could do this with pixel_x but let's just update the appearance once.
transform = tf

/obj/item/device/firing_pin/proc/examine_info() // Part of what allows people to see what firing mode their wireless control pin is in. Returns nothing here if there's no wireless-control firing pin.
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