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Releases: AscensionGameDev/Intersect-Engine

0.8.0-beta.339

26 Jan 15:43
76885bc
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0.8.0-beta.339 Pre-release
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0.8.0-beta.338

26 Jan 15:08
080b3c4
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0.8.0-beta.338 Pre-release
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0.8.0-beta.337

25 Jan 16:20
997f4a6
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0.8.0-beta.337 Pre-release
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0.8.0-beta.336

25 Jan 15:23
cd40256
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0.8.0-beta.336 Pre-release
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What's Changed

  • fix(982): expire dashes based on end time in case packets are delayed by @lodicolo in #2508

Full Changelog: v0.8.0-beta.335...v0.8.0-beta.336

0.8.0-beta.335

25 Jan 13:48
4f348c2
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0.8.0-beta.335 Pre-release
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What's Changed

  • chore/fix/feat: change GameBorderStyle into an enum, maked Seamed have effect at high resolution by @lodicolo in #2507

Full Changelog: v0.8.0-beta.334...v0.8.0-beta.335

0.8.0-beta.334

25 Jan 13:22
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0.8.0-beta.334 Pre-release
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What's Changed

  • fix: partially undo the change I made 4 hours ago, GameBorderStyle 2 should be no camera holds (all false), instead of all true by @lodicolo in #2506

Full Changelog: v0.8.0-beta.333...v0.8.0-beta.334

0.8.0-beta.333

25 Jan 12:10
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0.8.0-beta.333 Pre-release
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What's Changed

  • fix(743): Reset player after warping to new map to prevent getting hit by a new effect while mid-respawn by @lodicolo in #2505

Full Changelog: v0.8.0-beta.332...v0.8.0-beta.333

0.8.0-beta.332

25 Jan 11:26
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0.8.0-beta.332 Pre-release
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What's Changed

  • fix(2120): send animation source information and use it to cancel spell cast animations by @lodicolo in #2504

Full Changelog: v0.8.0-beta.331...v0.8.0-beta.332

0.8.0-beta.331

25 Jan 09:15
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0.8.0-beta.331 Pre-release
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0.8.0-beta.330

25 Jan 09:01
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0.8.0-beta.330 Pre-release
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What's Changed

  • fix(2190): take into account GridX/Y and camera holds for map cache by @lodicolo in #2502

Full Changelog: v0.8.0-beta.329...v0.8.0-beta.330