Releases: AscensionGameDev/Intersect-Engine
Releases · AscensionGameDev/Intersect-Engine
0.7.2-beta.22
What's Changed
- Fix possible excessive cpu usage due to abandoned maps still being considered active by @jcsnider in #1845
Full Changelog: v0.7.2-beta.21...v0.7.2-beta.22
0.7.2-beta.21
What's Changed
- fix: wrong selecting variables on hasItem and freeSlots by @WeylonSantana in #1830
Full Changelog: v0.7.2-beta.20...v0.7.2-beta.21
0.7.2-beta.20
What's Changed
- chore(deps): bump NuGet.CommandLine from 4.9.6 to 5.11.5 in /Intersect.Server by @dependabot in #1823
Full Changelog: v0.7.2-beta.19...v0.7.2-beta.20
0.7.2-beta.19
What's Changed
Full Changelog: v0.7.2-beta.18...v0.7.2-beta.19
0.7.2-beta.18
Full Changelog: v0.7.2-beta.17...v0.7.2-beta.18
0.7.2-beta.17
What's Changed
- fix: fully reset SpriteFrameTimer within ResetSpriteFrame by @Arufonsu in #1809
- fix: fall back to MapId when oldMap is null by @lodicolo in #1819
Full Changelog: v0.7.2-beta.15...v0.7.2-beta.17
0.7.2-beta.15
Full Changelog: v0.7.2-beta.14...v0.7.2-beta.15
0.7.2-beta.14
What's Changed
- chore: editor with local timers by @Arufonsu in #1794
- enhancement: chat log tools by @Arufonsu in #1798
Full Changelog: v0.7.2-beta.12...v0.7.2-beta.14
0.7.2-beta.7
What's Changed
- fix: use separate workflow for PRs, limit build workflow file triggers by @lodicolo in #1776
- fix: remove invalid and invert remaining conditions by @lodicolo in #1778
- fix: change PR workflow title by @lodicolo in #1777
- feat: automatic forum posts by @lodicolo in #1779
Full Changelog: v0.7.2-beta.2...v0.7.2-beta.7