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At least a sound/animation would be great :) And if the blow is a killing blow, it could not play, so a death sound can play instead. |
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In the scenario of a finishing hit, both: attack sound/animation and death sound/animation should be played at the same time, thus, both mechanics shouldn't be tied together, so this feat request should be for on-hit sounds/animations only for now. |
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Is your feature request related to a problem? Please describe.
Currently we cannot render frames when players/mobs take hit. I think it will be really useful and it's currently missing.
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