Reputation system for player interaction #2113
PyroTech03
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could be something similar to what MS uses for "Fame" |
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Goal: Introduce a system where players and guilds can set a reputation for other players and guilds.
Implementation: Allowing a setting of - 10 to +10 and zero being neutral. A player can set an individual or guild to any rating in this range. A guild officer+ can set this rep for the guild. These numbers can be color represented to relay the information to the player.
Use of this can allow players to signal good and bad relations to other players. This can be used for guilds to signal enemies, players to signal grefing/trolling players, and allow the playerbase to self govern.
Later this can be expanded to allow for things such as pets or owned defenses to respect the owners reputation list for deciding aggression as the event system gets expanded upon.
For any ORPG emphasizing social interaction, this is a crucial element. Not so much a traditional or PvE focused one.
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