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I was thinking it'd be nice if you can hold the player while firing a spell as well. This way you can have spells with multiple waves of projectiles.
The firing sprite animation should be the last two frames of the cast sprite animation. (Maybe an option to pick how many frames it will cycle through to make it more dynamic?)
So in practice:
New option in spell editor: Firing time -> You set the amount of MS it takes to fire the spell. This timer will start right after the casting timer.
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I was thinking it'd be nice if you can hold the player while firing a spell as well. This way you can have spells with multiple waves of projectiles.
The firing sprite animation should be the last two frames of the cast sprite animation. (Maybe an option to pick how many frames it will cycle through to make it more dynamic?)
So in practice:
New option in spell editor: Firing time -> You set the amount of MS it takes to fire the spell. This timer will start right after the casting timer.
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