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I've made a similar suggestion also. This allows for many systems: Aging, Mounts, Sailing, Haircuts/Skins, Cut Scene actions, etc. The engine already knows this info, so hopefully would be an easy enhancement. |
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The engine allow to create classes with many sprite. You can also change sprite and classes IG but changing classes doesn't take the player's sprite in consideration. In my game I'll like that at a certain age the player grow up to a bigger sprite.
A conditional branch for 'Has sprite' could also do many of things like pet talk if you transform into an animal.
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