feature: range of normal attack #1545
Replies: 2 comments
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It would be cool to implement this in a similar way to, say, the projectile spawn editor - where we show the user a grid and allow them to pick the tiles that are and are not valid "hit tiles", as well as add a checkbox for whether or not we should avoid block tiles. This could also be extended to NPCs but that is best left for a separate feature. EDIT: A tough thing to consider: how should animations play? |
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Sounds like a good thing for the NPC Script Editor idea that's been discussed here and there. But for now, these aditional features should be added to close-combat weapons held by players only. |
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Is your feature request related to a problem? Please describe.
A clear and concise description of what the problem is. Ex. I'm always frustrated when I want the normal attack to reach more than 1 tile, like 2 or 3 to simulate a short-medium range weapon, like long sword, spear and etc.
Describe the solution you'd like
A clear and concise description of what you want to happen.
In the area of armed and unarmed combat, in addition to the damage, define how many tiles the attack reaches
One more numeric up down
Additional context
Add any other context or screenshots about the feature request here.
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