feature: parallel quest objectives/tasks #1536
froggytrav
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Could you edit this feature request (or enhancement?) by following the proper format?
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Considering the amount of effort and rewritting required for this to happen, and according to the discussion held with collaborators, im re-labeling this as a feature request. The request itself is quite reasonable and If anyone is manages to tackle this one down, we are open to review the PR. |
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Is your feature request related to a problem? Please describe.
A clear and concise description of what the problem is. Ex. I'm always frustrated when [...]
I am always frustrated when designing quests and you have to create one quest per NPC to kill, or item to gat her.
For example, say I am designing and a dungeon, and there will be quests to eliminate the monsters of said dungeon. Instead of having to create the same amount of quests as there are types of monsters in the dungeon, you should be able to allow players to complete specific tasks in any order
Describe the solution you'd like
A clear and concise description of what you want to happen.
What I want to happen is a (the way to go about it is up to the devs i think?) a setting where you can group up certain tasks (regardless of kill/gather), so it would look something like this:
Quest starts
NPC tasks player with eliminating 2 types of monsters, A & B.
--Task 1: Eliminate 8 Monster A
--Task 2: Eliminate 8 Monster B
--Task 3: Gather 6 Shoes
Task 1, 2 & 3 completed --> return to NPC
So the solution here would be to somehow group up task 1, 2 & 3 so they can be completed and worked on in any order. The current workaround is to create a quests for each task.
Additional context
Add any other context or screenshots about the feature request here.
Context to this is that this is a pretty much basic MMO/RPG feature in just about any game. It would save space and reduce clutter when creating quests/tasks etc
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