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I've been digging through spells these days and I can say that armor effects with negative status are interesting to apply to a game Cooldown reduction - Increases the cooldown duration of spells used A note about tenacity, if you cast a spell on yourself, if it has negative effects like stun, snare, etc, then tenacity with negative effect will make it last longer, even if the spell has the friendly checkbox. Tenacity is an effect that should only work for spells that don't have friendly checked, as they are the ones we're sure was applied by another player/npc I have not tested the negative effects of lifesteal yet With manasteal almost ready to enter the engine is also something to think about Given the facts, I think it would be interesting. About negative regeneration I don't know how it would work |
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The ability to put in negative values for item variables (stat bonuses, hp/mp regen, effects) would vastly open up avenues for unique itemization. I.E. lose 1% hp per tick, or lose life per hit.
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