From 732fc1417ca7f569f1c9c3d6d9647863e833fefc Mon Sep 17 00:00:00 2001 From: WeylonSantana <63019821+WeylonSantana@users.noreply.github.com> Date: Mon, 14 Aug 2023 14:46:08 -0300 Subject: [PATCH] avoid blocking with shield packets flood (#1838) --- Intersect.Client/Entities/Player.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/Intersect.Client/Entities/Player.cs b/Intersect.Client/Entities/Player.cs index cd66f98204..4d15962461 100644 --- a/Intersect.Client/Entities/Player.cs +++ b/Intersect.Client/Entities/Player.cs @@ -1506,8 +1506,8 @@ public bool TryBlock() var shieldIndex = Options.ShieldIndex; var myShieldIndex = MyEquipment[shieldIndex]; - // Return false if character is attacking or if they don't have a shield equipped. - if (IsAttacking || shieldIndex < 0 || myShieldIndex < 0) + // Return false if character is attacking, or blocking or if they don't have a shield equipped. + if (IsAttacking || IsBlocking || shieldIndex < 0 || myShieldIndex < 0) { return false; }