-
Notifications
You must be signed in to change notification settings - Fork 0
/
ModuleTextures.cpp
115 lines (97 loc) · 2.19 KB
/
ModuleTextures.cpp
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
#include "Globals.h"
#include "Application.h"
#include "ModuleRender.h"
#include "ModuleTextures.h"
#include "SDL/include/SDL.h"
#include "SDL_image/include/SDL_image.h"
#pragma comment( lib, "SDL_image/libx86/SDL2_image.lib" )
ModuleTextures::ModuleTextures() : Module()
{
for (uint i = 0; i < MAX_TEXTURES; ++i)
textures[i] = nullptr;
}
// Destructor
ModuleTextures::~ModuleTextures()
{}
// Called before render is available
bool ModuleTextures::Init()
{
LOG("Init Image library");
bool ret = true;
// load support for the PNG image format
int flags = IMG_INIT_PNG;
int init = IMG_Init(flags);
if ((init & flags) != flags)
{
LOG("Could not initialize Image lib. IMG_Init: %s", IMG_GetError());
ret = false;
}
return ret;
}
// Called before q uitting
bool ModuleTextures::CleanUp()
{
LOG("Freeing textures and Image library");
for (uint i = 0; i < MAX_TEXTURES; ++i)
if (textures[i] != nullptr)
SDL_DestroyTexture(textures[i]);
IMG_Quit();
return true;
}
// Load new texture from file path
SDL_Texture* const ModuleTextures::Load(const char* path)
{
SDL_Texture* texture = NULL;
SDL_Surface* surface = IMG_Load(path);
if (surface == NULL)
{
LOG("Could not load surface with path: %s. IMG_Load: %s", path, IMG_GetError());
}
else
{
texture = SDL_CreateTextureFromSurface(App->render->renderer, surface);
if (texture == NULL)
{
LOG("Unable to create texture from surface! SDL Error: %s\n", SDL_GetError());
}
else
{
bool room = false;
for (int i = 0; i < MAX_TEXTURES; ++i)
{
if (textures[i] == nullptr)
{
textures[i] = texture;
room = true;
break;
}
}
if (room == false)
LOG("Texture buffer overflow");
}
SDL_FreeSurface(surface);
}
return texture;
}
bool ModuleTextures::Unload(SDL_Texture * texture)
{
bool ret = false;
if (texture != nullptr)
{
for (int i = 0; i < MAX_TEXTURES; ++i)
{
if (textures[i] == texture)
{
SDL_DestroyTexture(texture);
textures[i] = nullptr;
ret = true;
break;
}
}
}
return ret;
}
void ModuleTextures::GetSize(const SDL_Texture* texture, uint& width, uint& height) const
{
SDL_QueryTexture((SDL_Texture*)texture, NULL, NULL, (int*)&width, (int*)&height);
}