Skip to content

Releases: ArmaOverthrow/Overthrow

v0.7.4.4

02 Jun 11:55
Compare
Choose a tag to compare
  • Tweaked: Lease income is now much more profitable but still fair
  • Tweaked: Export prices no longer have bulk discounts to the buyer
  • Tweaked: Altis export prices (Olives, Grapes, Wine)
  • Tweaked: Distance of refugee camp recruitment effect increased to 50m
  • Tweaked: Can no longer fast travel carrying drugs
  • Tweaked: NATO Checkpoint layout
  • Fixed: Bug in spawner causing civs and shops to not spawn sometimes
  • Fixed: Enemy units could revive you
  • FIxed: Police stations didnt come with 2 free police
  • Fixed: Workshops were not ACE repair facilities (again)
  • Fixed: Could not travel to extreme ends of Tanoa (Bua Bua, Koumac Island)
  • Fixed: Faction standings were displayed as player's local standing
  • Fixed: Various Exploits

v0.7.4.3

31 May 13:07
Compare
Choose a tag to compare
  • Fixed: Relatively major spawner issue causing lag on progressed saves
  • Fixed: Could not buy gear or blueprints from faction dealers
  • Fixed: Various issues related to missions
  • Fixed: No ferry destinations were available in Altis
  • Fixed: Could not restore loadouts
  • Fixed: Could not fast travel across bridges
  • Fixed: "Transfer Legit" function at warehouses
  • Fixed: Would break a leg when skipping ferry

v0.7.4.2

29 May 08:03
Compare
Choose a tag to compare

New: Altis Campaign
New: Bandits rewritten. Civilians will now form gangs that grow in size.
New: NATO garrisons guard towers with HMGs. Towers added to various Tanoa objectives.
New: Very basic Jets DLC support (may spawn at an airfeld)
Tweaked: APEX DLC no longer a requirement
Tweaked: Resistance HMG garrisons will take up tower positions where available.
Tweaked: Lots of optimizations and platform improvements under the hood
Fixed: NATO would often get stuck and not trigger a QRF without restart
Fixed: Lots of other bugs

v0.7.4.1

17 May 08:51
Compare
Choose a tag to compare
  • Fixed: Couldnt access ammoboxes after placing them
  • Fixed: Police would spawn without weapons

v0.7.4.0

15 May 13:46
Compare
Choose a tag to compare
  • New: Objective "Chemical Plant" generates chemicals and allows procurement of explosives
  • New: Garrison any FOB or objective using Y menu
  • New: NATO deploys drone networks to find your infrastructure
  • New: NATO deploys FOBs and upgrades them with various defenses including mortars
  • New: Build refugee camps at FOBs to attract civilian recruits
  • New: Build training camps at FOBs to buy pre-trained recruits
  • New: Form a new high command squad from units in your group
  • New: Building damage system, warehouses etc may be disabled by NATO and need repair
  • New: Clear fog via options menu
  • Tweaked: Lots of economy tweaks to encourage more diverse gameplay, everything from factory production times to export prices
  • Tweaked: Updated NATO QRFs to be less reliant on air assets
  • Fixed: Workshops finally act as ACE repair facilities
  • Fixed: Backpack duplication exploit
  • FIxed: Countless other bugs and exploits

v0.7.3.6

01 May 10:46
Compare
Choose a tag to compare
  • Fixed: Could not fast travel to or place items at controlled objectives

v0.7.3.5

01 May 07:31
Compare
Choose a tag to compare
  • Fixed: Various comms towers would not flip
  • Fixed: "Loot" order was still getting stuck
  • Fixed: "Transfer Legit" vehicle action
  • Fixed: Camp markers would not update when placed
  • Fixed: Various other bugs

v0.7.3.4

29 Apr 07:08
Compare
Choose a tag to compare
  • Fixed: NATO QRF would not trigger unless player/recruits were wanted
  • Fixed: Loot order was getting stuck

v0.7.3.3

28 Apr 11:28
Compare
Choose a tag to compare
  • New: Assign vehicles to squads using new Y menu when squad/s selected
  • New: Get In/Get Out orders for squads
  • Tweaked: Objective QRF trigger made to be more logical/realistic. Just hold the area and keep it clear of NATO.
  • Tweaked: "Stealth" perk now effects ability to be recognized
  • Tweaked: "Fitness" perk now more effective
  • Fixed: Faction standing rewards for missions
  • Fixed: Ammobox usage at warehouse
  • Fixed: Lots of exploits (credit to DJ TDog for reports)

v0.7.3.2

24 Apr 11:34
Compare
Choose a tag to compare
  • New: Recruits now gain XP and rank up
  • New: More items available from gun dealers, including quad-bikes
  • New: "Take Legal" action from Y menu when sitting in a vehicle
  • New: Ammoboxes within range of a warehouse can now access the warehouse using scroll menu
  • New: Can now build helipads at objectives
  • New: Players now start with a Toolkit, backpack and NV goggles in their ammobox
  • Tweaked: NATO now abandons towns < 80 population without QRF
  • Tweaked: Stability now drops in a NATO controlled town if no Gendarm is present
  • Tweaked: Town tax income increased for towns > 50% stability
  • Fixed: Gun dealers and faction reps were not showing on map in multiplayer
  • Fixed: NATO helicopters were invulnerable while dropping troops (and sometimes forever)
  • FIxed: Lots of smaller bugs