Releases
v1.2.0
Change
Modules
New
Revised
Advanced CAS:
Feature: Supports jets. #367
Feature: Supports V-44X Blackfish (Armed). #367
Change: New module icon. #367
Fix: Can no longer be applied to players. #408
Fix: Did not Support non-local units. #367
Advanced Compositions:
Fix: Vehicle compositions were not drivable in certain cases. #356
Ambient Animation:
Artillery Fire Support:
Feature: Now supports Mk 41 VLS from the Encore update. #365
Custom Arsenal:
Fix: Was broken, but apparently nobody cared. #381
Make Invincible:
Fix: Invincibility was lost when the object changed ownership (e.g. player enters vehicle). #384
Fix: Non-local crew was not invincible when crew was included (e.g. players). #384
Promote to Zeus:
Fix: Achilles modules were lost after using the module. #408
Suppressive Fire:
Change: New module icon. #367
Fix: Can no longer be applied to groups with players. #408
Switch Unit:
Fix: If the unit had suffered sufficient damage to be killed, it would not have been killed immediately. #384
Key-bindings/mouse
New
Toggle include crew keybinding (same as in Eden). #362
Revised
ACE Zeus self-interaction menu:
Feature: Added Switch Unit as option. #298
Use countermeasure/smoke:
Fix: Script error for RHS Little Bird. #369
Fix: No longer gets triggered in search box.
Fix: Added exception handling for static objects. #382
Settings
New
Module filter (Allows restricting features on a server via CBA settings). #372
Revised
Faction filter:
Change: Entries are now sorted alphabetically. #372
Change: The side of the faction is shown. #372
Change: Grouped entries. #407
Fix: Multi-side factions like FIA could not be configured individually. #407
Translations
Revised
Other
Creation tree search box:
Change: Revised creation tree search box based on @10Dozen 's Zeus search patch add-on (can be deactivated in the add-on settings). #407
Fix: Searches were wrong when switching between tabs. #407
Change: Changed rules for grid size for different GUI sizes. #379
Change: Revised the way the Achilles modules are initialized. #372
Change: Replaced Achilles linear algebra functions with the ones moved to CBA. #368
Fix: Achilles modules were not available when a mission was loaded from a save. #372
Fix: The Zeus interface was loaded twice in the beginning of a session. #372
Fix: Achilles could not be built with Armake. #412
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