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quest.h
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#ifndef QUEST_H
#define QUEST_H
typedef enum
{
ONE_TIME_QUEST,
CHAIN_QUEST,
DAILY_QUEST,
COMPULSORY_QUEST,
}TypeOfQuest;
typedef struct
{
int xp;
int gold;
BUFF buff;
}Reward;
typedef struct _quest
{
char *name;
char *description;
Reward reward;
bool status;
bool isactive;
TypeOfQuest type;
struct _quest *next;
}Quest;
// Function to create a new quest
Quest *createQuest(char *name,char *desc,int xp,int gold,TypeOfQuest type);
// Function to add a quest to a quest list
void insertQuest(Quest *parentQuest,Quest *childQuest);
// Function to remove a quest from a quest list
void removeQuest(Quest *parentQuest,Quest *childQuest);
//update the status
void statusUpdate(Quest *quest,bool status);
// Function to check if a quest is completed
bool isQuestCompleted(Quest *quest);
// Function to check if a quest is active
bool isQuestActive(Quest *quest);
// Function to check if a quest is failed
bool isQuestFailed(Quest *quest);
#endif