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player.h
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#ifndef PLAYER_H
#define PLAYER_H
// Define the Inventory structure
typedef struct {
int size; // Size of the inventory
Item *items; // Array of items in the inventory
} Inventory;
// Define the Player structure
typedef struct {
char *name; // Player's name
int level; // Player's level
Stats stats; // Player's stats (e.g., HP, attack, defense)
Inventory inventory; // Player's inventory
int wtdLevel; // Wantedted level
int xp; // Player's experience points
int gold; // Player's gold
} Player;
// Function to create a new player
Player *createPlayer(char name[], int initLevel, int initHP, int initATT, int initDEF);
// Function to update player stats based on XP and gold
void updatePlayer(Player *player, int xp, int gold);
// Function to add an item to the player's inventory
void addToInventory(Player *player, Item item);
// Function to update the size of the inventory
void updateInventorySize(Inventory *inventory, int newSize);
// Function to drop an item from the inventory
void dropItem(Inventory *inventory);
// Function to apply a buff to the player's stats
// void applyBUFF(Player *player, BUFF buff);
// Function to display the player's status
void showStatus(Player *player);
#endif