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View.elm
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{- |
Module : View
Description : Implementation of Extreme Pong.
Copyright : (c) Jeff Smits
License : GPL-3.0
Maintainer : jeff.smits@gmail.com
Stability : experimental
Portability : portable
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
-}
module View where
import Model
----------
-- VIEW --
----------
-- Creates a scoreboard
scoreBoard : Bool -> Int -> Score -> Element
scoreBoard pl w (Score lp rp) =
let georgia = typeface "georgia"
code = text . georgia . toText
stack top bottom = flow down [ code " ", code top, code bottom ]
msg = width w . centeredText . georgia . toText $ (
if pl then "press Spacebar to pause" else "press Spacebar to play")
board = flow right
[ stack "W" "S"
, spacer 20 1
, text . Text.height 4 . toText $ show lp
, spacer 60 1
, text . Text.height 4 . toText $ show rp
, spacer 20 1
, stack "↑" "↓" ]
score = container w (heightOf board) midTop board
in score `above` msg
-- Display function of a state
display : Float -> (Int, Int) -> State -> Element
display delta (w,h) (State gs sc (Ball pos _) (Paddle lp) (Paddle rp)) = let
(fx,fy) = fieldSize
fieldGreen = rgb 0 102 0
lineYellow = rgb 255 255 240
even n = 2 * (n `div` 2)
field = rect fx fy halfField
midCircle = circle (fx/20) halfField
-- the 0.5+ is to fix an anti-aliasing issue
midLine = segment (0.5+fst halfField,fy) (0.5+fst halfField,0)
(px,py) = paddleSize
lDistFromEdge = paddleDist + (px/2)
rDistFromEdge = fx - lDistFromEdge
fps = (show . round) (if delta == 0 then 0 else 1/delta)
in flow down
[ scoreBoard (gs == Playing) w sc
, container w fy midTop $ color lineYellow $ collage fx fy
[ filled fieldGreen field
, outlined lineYellow field
, solid lineYellow midLine
, outlined lineYellow midCircle
, filled white (circle ballRadius pos)
, filled white (rect px py (lDistFromEdge,lp))
, filled white (rect px py (rDistFromEdge,rp))
]
, width w . rightedText . monospace . toText
$ fps ++ " FPS"
]