This repository has been archived by the owner on Mar 10, 2018. It is now read-only.
-
Notifications
You must be signed in to change notification settings - Fork 0
/
Copy pathModel.elm
80 lines (62 loc) · 1.95 KB
/
Model.elm
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
{- |
Module : Model
Description : Implementation of Extreme Pong.
Copyright : (c) Jeff Smits
License : GPL-3.0
Maintainer : jeff.smits@gmail.com
Stability : experimental
Portability : portable
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
-}
module Model where
-----------
-- MODEL --
-----------
-- Dimensions of the playing field
-- (width, height) :: (Int, Int)
fieldSize = (600, 400)
-- Half the field dimensions
-- (width, height) :: (Float, Float)
halfField = ((fst fieldSize) / 2, (snd fieldSize) / 2)
-- distance between paddle and playing field edge
paddleDist = 10
{-
Data for a paddle on the field
Paddle y-pos (on the surface of the paddle in the center)
||
||
|* (y-pos)
||
||
-}
data Paddle = Paddle Float
-- Dimensions of the paddle
-- (width, height) :: (Int, Int)
paddleSize = (8, 46)
defaultPaddle = Paddle $ snd halfField
-- Data for the ball
-- Ball position velocity
data Ball = Ball (Float, Float) (Float, Float)
ballRadius = 8
defaultBall = Ball halfField (100, 100)
-- The score of the players
data Score = Score Int Int
-- The state of the game
data GameState = Paused | Playing
-- All the data needed to model the game
data State = State GameState Score Ball Paddle Paddle
-- The State to start with
defaultGame = State Paused
(Score 0 0)
defaultBall
defaultPaddle
defaultPaddle