AutumnThyme
released this
23 Dec 14:27
·
3 commits
to main
since this release
Features:
- TS rework: more skilled and anime accurate.
- Range and speed now scale with player speed
- Becomes embedded when hitting a surface or titan, and must be manually detonated when embedded. Will fizzle out if not detonated.
- If detonated very soon after it embeds (critical time window), will have a critical explosion that is bigger and has a wider kill angle.
- If detonated outside critical time window, will have a normal explosion that is smaller and has a more restrictive kill angle
- If detonated mid-air or auto-detonated due to range, will only stun the titan.
- Will auto-detonate upon embedding if the TS traveled distance is too short.
- Map editor auto-saving
- Spectate player titans
- PT/shifter jump changes, and maintain some velocity when attacking
- PT can throw human after grabbing
- New hairs and hats in character editor
- New map editor objects, decor, and fx
- New Christmas mission map
- Original camera deadzone/speed setting options
- More name display UI options
- Stock/ground physics fixes
- Custom logic bug-fixes and new fields/methods (see docs: https://aottg2.gitbook.io/custom-maps)