Releases: Antoshidza/NSprites
Releases · Antoshidza/NSprites
v4.0.1 (entities v1.0.0-pre.15+)
Fixes compatibility with unity 6 and Entities 1.2 by introducing temporal fixing for ChunkComponent
baking issues
v4.0.0 (entities v1.0.0-pre.65+)
Remove RegisterRender overload with no Bounds parameter This commit brings breaking changes. To upgrade to this version you need now use overload with explicit bounds parameter.
v3.2.0 (entities v1.0.0-pre.65+)
ArchetypeStorage improvements * storage now test if archetype with same id already registered and log an error if it is * client code now can clear storage which disposes all render archetypes (for example when you change game level and no more need previous archetypes)
v3.1.7 (entities v1.0.0-pre.65+)
Fix sprites don't get rendered before 1st reallocation https://github.com/Antoshidza/NSprites/issues/9
v2.3.0 (entities v1.0.0-pre.15+)
Add new register possibilities * You can now register Mesh and Bounds per render. By default it would be quad and some bounds around zero vector with 1k size * Added NSpritesException for better analysis process * Cleanup
v1.1.2 (entities v1.0.0-pre.15)
Fix obsolete API * Replace obsolete API * Fix wrong symbols
v1.1.0 (entities v1.0.0-exp.12)
Update package.json
v1.0.4 (entities v0.51.1-preview.21)
Update RenderArchetype.cs Fix GPU memory leak because of missing ComputeBuffer.Release() for pointers property instance
alpha-v2.0.0 (entities v0.17)
Compatible with entities package v0.17.
Rendering system is raw and have no documentation, use it only if you need compatibility with 0.17 version.
API differ a lot from future releases!