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main-logic.js
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// stage update options
var FPS = 30;
var TICK_EVENT_LISTENER_NAME = "tick";
// hold key flags
var leftHold;
var rightHold;
var upHold;
var downHold;
var spaceHold;
// codes of the keys
var KEYCODE_UP = 38;
var KEYCODE_DOWN = 40;
var KEYCODE_LEFT = 37;
var KEYCODE_RIGHT = 39;
var KEYCODE_SPACE = 32;
var playing;
// HTML5 canvas and easeljs stage
var canvas;
var stage;
// start coordinates of the tank
var START_X = 250;
var START_Y = 250;
// players variables
var ownTank;
var ownRocket;
var ownSpeed = 3;
var ownRocketSpeed = 10;
// enemies variables
var ENEMY_TANKS_COUNT = 3;
var enemies;
var enemiesDirections;
var enemiesRockets;
var isEnemiesFiring;
var enemySpeed = 5;
var enemyRocketSpeed = 10;
// titles
var titleFiled;
var scoreField;
/**
* Document ready jquery-handler
*/
$(document).ready(function() {
playing = true;
setupStage();
setupFileds();
setupOwnTank();
setupEnemies();
// generate enemies
setInterval(function() {
fillEnemyTanks()
}, 5 * 1000);
// change enemies directions
setInterval(function() {
generateEnemiesDirections()
}, 1 * 1000);
// generate fire events for enemies
setInterval(function() {
generateEnemiesFire()
}, 2 * 1000);
// setup game update
if (!createjs.Ticker.hasEventListener(TICK_EVENT_LISTENER_NAME)) {
createjs.Ticker.setFPS(FPS);
createjs.Ticker.addEventListener(TICK_EVENT_LISTENER_NAME, tick);
}
/**
* First stage setup
*/
function setupStage() {
canvas = document.getElementById("main-canvas");
stage = new createjs.Stage(canvas);
}
/**
* Setups text fields
*/
function setupFileds() {
scoreField = new createjs.Text("0", "bold 12px Arial", "#FFFFFF");
scoreField.textAlign = "right";
scoreField.x = canvas.width - 20;
scoreField.y = canvas.height - 20;
scoreField.maxWidth = 100;
titleFiled = new createjs.Text("", "bold 40px Arial", "#FFFFFF");
titleFiled.textAlign = "center";
titleFiled.x = canvas.width / 2;
titleFiled.y = canvas.height / 2;
stage.addChild(scoreField);
}
/**
* Setups parameters of the own tank
*/
function setupOwnTank() {
ownTank = new Tank(START_X, START_Y, "sprites/tanks.png", ownSpeed);
stage.addChild(ownTank.getAnimation());
}
/**
* Setups parameters of the enemies
*/
function setupEnemies() {
enemies = new Array();
enemiesDirections = new Array();
for (var i = 0; i < ENEMY_TANKS_COUNT; i++) {
enemiesDirections.push(Randomizer.getRandomDirection());
}
enemiesRockets = new Array();
isEnemiesFiring = new Array();
}
/**
* Handler of the stage update
* @param Event event easeljs object
*/
function tick(event) {
if (playing) {
handleTankNavigation();
handleTankFire();
}
handleRocketNavigation();
handleEnemiesNavigation();
handleEnemiesFire();
handleEnemiesRocketsNavigation();
stage.update(event);
}
/**
* Handler for own tank fire
*/
function handleTankFire() {
if (spaceHold && ownRocket == null) {
ownRocket = createRocket(ownTank, ownRocketSpeed);
}
}
/**
* Handler for enemies fire
*/
function handleEnemiesFire() {
if (isEnemiesFiring.length == 0) { // not generated yet
return;
}
if (enemiesRockets.length == 0) { // first filling
for (var i = 0; i < enemies.length; i++) {
if (isEnemiesFiring[i]) {
enemiesRockets.push(createRocket(enemies[i], enemyRocketSpeed));
}
}
} else {
for (var i = 0; i < enemies.length; i++) {
if (isEnemiesFiring[i] && enemiesRockets[i] == null) {
enemiesRockets[i] = createRocket(enemies[i], enemyRocketSpeed);
}
}
}
}
/**
* Creates rocket
* @param Tank tank tank that fired
* @param Number speed speed of the rocket
* @return Rocket created rocket
*/
function createRocket(tank, speed) {
var rocket = new Rocket(tank.getBarrelX(), tank.getBarrelY(), tank.getDirection(), speed);
stage.addChild(rocket.getShape());
return rocket;
}
/**
* Moves own rocket when the stage updates
*/
function handleRocketNavigation() {
if (ownRocket != null) {
ownRocket.move();
if (GeometryCore.isCircleOutOfBorder(ownRocket, canvas.height, canvas.width)) {
destroyOwnRocket();
}
handleRocketEnemyHit();
}
}
/**
* Moves enemies rockets when the stage updates
*/
function handleEnemiesRocketsNavigation() {
for (var i = 0; i < enemiesRockets.length; i++) {
if (enemiesRockets[i] != null) {
enemiesRockets[i].move();
if (GeometryCore.isCircleOutOfBorder(enemiesRockets[i], canvas.height, canvas.width)) {
stage.removeChild(enemiesRockets[i].getShape());
enemiesRockets[i] = null;
}
if (GeometryCore.isCircleIntersectsRectangle(enemiesRockets[i], ownTank)) {
stage.removeChild(enemiesRockets[i].getShape());
enemiesRockets[i] = null;
stopGame();
}
}
}
}
/**
* Stops game
*/
function stopGame() {
stage.removeChild(ownTank.getAnimation());
ownTank = null;
stage.addChild(titleFiled);
titleFiled.text = "Game Over D:\n Score: " + scoreField.text;
scoreField.text = "Press F5 to play again";
playing = false;
}
/**
* Handler for enemies moving
*/
function handleEnemiesNavigation() {
for (var i = 0; i < enemies.length; i++) {
switch (enemiesDirections[i]) {
case Direction.up:
enemies[i].animateUp();
if (GeometryCore.isInTopBorder(enemies[i].getY())) {
enemies[i].moveUp();
}
break;
case Direction.down:
enemies[i].animateDown();
if (GeometryCore.isInBottomBorder(enemies[i].getY(), enemies[i].getHeight(), canvas.height)) {
enemies[i].moveDown();
}
break;
case Direction.left:
enemies[i].animateLeft();
if (GeometryCore.isInLeftBorder(enemies[i].getX())) {
enemies[i].moveLeft();
}
break;
case Direction.right:
enemies[i].animateRight();
if (GeometryCore.isInRightBorder(enemies[i].getX(), enemies[i].getWidth(), canvas.width)) {
enemies[i].moveRight();
}
break;
case Direction.stop:
// nop
break;
}
}
}
/**
* Generates direction for each enemy
*/
function generateEnemiesDirections() {
if (enemiesDirections.length == 0) { // first filling
for (var i = 0; i < ENEMY_TANKS_COUNT; i++) {
enemiesDirections.push(Randomizer.getRandomDirection());
}
} else {
for (var i = 0; i < enemiesDirections.length; i++) {
enemiesDirections[i] = Randomizer.getRandomDirection();
}
}
}
/**
* Generates events of the enemies fire
*/
function generateEnemiesFire() {
if (isEnemiesFiring.length == 0) { // first filling
for (var i = 0; i < ENEMY_TANKS_COUNT; i++) {
isEnemiesFiring.push(Randomizer.getRandomBoolean());
}
} else {
for (var i = 0; i < isEnemiesFiring.length; i++) {
isEnemiesFiring[i] = Randomizer.getRandomBoolean();
}
}
}
/**
* Generates the new enemies
*/
function fillEnemyTanks() {
var newTanksCount = ENEMY_TANKS_COUNT - enemies.length;
for (var i = 0; i < newTanksCount; i++) {
var enemyTankPosition = Randomizer.getRandomValue(EnemyStartPosition.first, EnemyStartPosition.third);
var x = calculateEnemyStartX(enemyTankPosition);
var y = 0
enemy = new Tank(x, y, "sprites/enemy tanks.png", enemySpeed);
enemies.push(enemy);
stage.addChild(enemy.getAnimation());
}
}
/**
* Calculates part of the real position of the enemy
* @param EnemyStartPosition enemyTankPosition one of the three positions
* @return Number x coordinate
*/
function calculateEnemyStartX(enemyTankPosition) {
var result;
switch (enemyTankPosition) {
case EnemyStartPosition.first:
result = 0;
break;
case EnemyStartPosition.second:
result = canvas.width / 2 - tankSize.width / 2;
break;
case EnemyStartPosition.third:
result = canvas.width - tankSize.width;
break;
}
return result;
}
/**
* Handler for hit of the enemy
*/
function handleRocketEnemyHit() {
var hittedEnemyIndex = -1;
for (var i = 0; i < enemies.length; i++) {
if (GeometryCore.isCircleIntersectsRectangle(ownRocket, enemies[i])) {
hittedEnemyIndex = i;
}
}
if (hittedEnemyIndex != -1) {
var enemy = enemies[hittedEnemyIndex];
stage.removeChild(enemy.getAnimation());
enemies.splice(hittedEnemyIndex, 1);
destroyOwnRocket();
var newScore = parseInt(scoreField.text) + 10;
scoreField.text = newScore;
if (newScore % 50 == 0) {
enemySpeed++;
enemyRocketSpeed++;
}
if (newScore % 100 == 0) {
ownTank.incrementSpeed();
ownRocketSpeed++;
}
}
}
/**
* Removes own rocket from the stage
*/
function destroyOwnRocket() {
stage.removeChild(ownRocket.getShape());
ownRocket = null;
}
/**
* Handler for own tank navigation
*/
function handleTankNavigation() {
if (upHold) {
ownTank.animateUp();
if (GeometryCore.isInTopBorder(ownTank.getY())) {
ownTank.moveUp();
if (isIntersectWithEnemies()) {
ownTank.moveDown();
}
}
} else if (downHold) {
ownTank.animateDown();
if (GeometryCore.isInBottomBorder(ownTank.getY(), ownTank.getHeight(), canvas.height)) {
ownTank.moveDown();
if (isIntersectWithEnemies()) {
ownTank.moveUp();
}
}
} else if (leftHold) {
ownTank.animateLeft();
if (GeometryCore.isInLeftBorder(ownTank.getX())) {
ownTank.moveLeft();
if (isIntersectWithEnemies()) {
ownTank.moveRight();
}
}
} else if (rightHold) {
ownTank.animateRight();
if (GeometryCore.isInRightBorder(ownTank.getX(), ownTank.getWidth(), canvas.width)) {
ownTank.moveRight();
if (isIntersectWithEnemies()) {
ownTank.moveLeft();
}
}
}
}
/**
* Returns attribute of the intersection with enemies
* @return Boolean value of the attribute
*/
function isIntersectWithEnemies() {
for (var i = 0; i < enemies.length; i++) {
if (GeometryCore.isRectangularsIntersects(ownTank, enemies[i])) {
return true;
}
}
return false;
}
});
/**
* Keydown handler (listens arrows and space)
* @param Event event jquery event
*/
$(document).keydown(function(event) {
switch (event.which) {
case KEYCODE_UP:
upHold = true;
break;
case KEYCODE_LEFT:
leftHold = true;
break;
case KEYCODE_RIGHT:
rightHold = true;
break;
case KEYCODE_DOWN:
downHold = true;
break;
case KEYCODE_SPACE:
spaceHold = true;
break;
}
});
/**
* Keyup handler (listens arrows and space)
* @param Event event jquery event
*/
$(document).keyup(function(event) {
switch (event.which) {
case KEYCODE_UP:
upHold = false;
break;
case KEYCODE_LEFT:
leftHold = false;
break;
case KEYCODE_RIGHT:
rightHold = false;
break;
case KEYCODE_DOWN:
downHold = false;
break;
case KEYCODE_SPACE:
spaceHold = false;
break;
}
});