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main.py
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import random
from tkinter import *
# import Tkinter as tk
import math
import copy
from config import consts
from storage import data
root = Tk()
init_title = "few-dots, score: " + str(data["eaten"]) + ', bombs: ' + str(data["n_bombs"])
root.title(init_title)
# root.iconbitmap("ico.ico")
# photo = PhotoImage(file="assets/ico.png")
# root.iconphoto(False, photo)
move_positions = []
food_positions = []
enemy_positions = []
bomb_positions = []
bomb_init_positions = []
right_positions = []
# реакция на клик левой кнопкой мыши
def on_left_mouse_click(event):
if not data["game_is_over"]:
x, y = event.x, event.y
global move_positions
move_positions = [x, y]
canvas.delete("move" + str(data['n_move']))
data['n_move'] += 1
create_circle(x, y, 4, fill="green", outline="#282828", width=2, tags='move' + str(data['n_move']))
data["fix_position"] = data["position"]
def on_right_mouse_click(event):
x, y = event.x, event.y
if data['n_bombs'] > 0:
bomb_positions.append([data['position'][0], data['position'][1]])
right_positions.append([x, y])
create_circle(data['position'][0], data['position'][1], 10, fill="violet", outline="#282828", width=4,
tags='bomb' + str(data['n_bomb']))
data['n_bombs'] -= 1
data['n_bomb'] += 1
root.title("few-dots, score: " + str(data["eaten"]) + ', bombs: ' + str(data["n_bombs"]))
if data['game_is_over']:
restart(0)
def create_food():
x = random.randint(0, consts['canvas_width'])
y = random.randint(0, consts['canvas_height'])
food_positions.append([x, y])
create_circle(x, y, consts['circle_radius'], fill="yellow", outline="#282828", width=4,
tags='food' + str(data['n_food']))
data['n_food'] += 1
def create_bomb():
x = random.randint(0, consts['canvas_width'])
y = random.randint(0, consts['canvas_height'])
bomb_init_positions.append([x, y])
create_circle(x, y, 10, fill="pink", outline="#282828", width=4,
tags='bomb_init' + str(data['n_bomb_init']))
data['n_bomb_init'] += 1
def create_enemy():
x = consts['canvas_width'] * random.randint(0, 1)
y = consts['canvas_height'] * random.randint(0, 1)
enemy_positions.append([x, y])
create_circle(x, y, consts['circle_radius'], fill="red", outline="#282828", width=4,
tags='enemy' + str(data['n_enemy']))
data['n_enemy'] += 1
def move_enemies():
hunter_position = data['position']
try:
for i in range(len(enemy_positions)):
e = enemy_positions[i]
if e[0] is None or e[1] is None: continue
fixed_hunter_position = copy.copy(e)
e_speed = (data['speed'] - 2) + math.cos((data['counter'] % 1000) / 318 - math.pi) + 1
move_dot(e, fixed_hunter_position, hunter_position, e_speed)
except Exception as e:
# print(1, e)
pass
def collapse_bombs():
# print(enemy_positions, bomb_positions)
for i in range(len(enemy_positions)):
for j in range(len(bomb_positions)):
e = enemy_positions[i]
e2 = bomb_positions[j]
if e[0] is None or e[1] is None: continue
if e2[0] is None or e2[1] is None: continue
collapse_condition = e2[0] - consts['circle_radius'] < e[0] < e2[0] + consts['circle_radius'] and \
e2[1] - consts['circle_radius'] < \
e[1] < e2[1] + consts['circle_radius']
if collapse_condition:
canvas.delete("bomb" + str(j))
e[0], e[1] = None, None
e2[0], e2[1] = None, None
def create_circle(x, y, r, **kwargs):
return canvas.create_oval(x - r, y - r, x + r, y + r, **kwargs)
# create_circle = _create_circle
def get_bomb():
hunter_position = data['position']
for i in range(len(bomb_init_positions)):
e = bomb_init_positions[i]
if e[0] is None or e[1] is None: continue
collapse_condition = e[0] - consts['circle_radius'] < hunter_position[0] < e[0] + consts['circle_radius'] and e[
1] - consts['circle_radius'] < \
hunter_position[1] < e[1] + consts['circle_radius']
if collapse_condition:
canvas.delete("bomb_init" + str(i))
e[0], e[1] = None, None
# data["n_bomb_init"] += 1
data['n_bombs'] += 1
root.title("few-dots, score: " + str(data["eaten"]) + ', bombs: ' + str(data["n_bombs"]))
def update():
cx, cy = data['circle_location']
c_vx, c_vy = data['circle_velocity'] # вытаскиваем теперь еще и скорость
# mx, my = data['mouse']
mx = data['position'][0]
my = data['position'][1]
# тут ничего не меняем
vx = mx - cx
vy = my - cy
length = math.sqrt(vx ** 2 + vy ** 2)
vx /= length
vy /= length
# тут теперь пересчитываем c_vx и c_vy
c_vx += vx * data['speed']
c_vy += vy * data['speed']
# тормозящий момент
c_vx -= c_vx * 0.2
c_vy -= c_vy * 0.2
# сдвигаем cx и cy на c_vx и c_vy
cx += c_vx
cy += c_vy
# фиксируем координаты и скорость кружка в data
data['circle_velocity'] = (c_vx, c_vy)
data['circle_location'] = (cx, cy)
def hunter_move():
hunter_position = data['position']
fixed_hunter_position = copy.copy(data["fix_position"])
try:
move_dot(hunter_position, fixed_hunter_position, move_positions, data['speed'])
except Exception as e:
# print(2, e)
pass
def move_dot(source_dot_position, fixed_dot_position, move_position, speed):
index = interact_axis(source_dot_position, move_position)
index2 = 1 if index == 0 else 0
direction = right_direction(fixed_dot_position, move_position, index)
source_dot_position[index] += direction * speed
if index == 0:
source_dot_position[index2] = line_y(fixed_dot_position, move_position, source_dot_position[index])
else:
source_dot_position[index2] = line_x(fixed_dot_position, move_position, source_dot_position[index])
# print(hunter_position, move_position)
# data['position'] = source_dot_position
def check_hunter_collapse():
hunter_position = data['position']
for i in range(len(food_positions)):
e = food_positions[i]
if e[0] is None or e[1] is None: continue
collapse_condition = e[0] - consts['circle_radius'] < hunter_position[0] < e[0] + consts['circle_radius'] and e[
1] - consts['circle_radius'] < \
hunter_position[1] < e[1] + consts['circle_radius']
if collapse_condition:
canvas.delete("food" + str(i))
e[0], e[1] = None, None
data["eaten"] += 1
root.title("few-dots, score: " + str(data["eaten"]) + ', bombs: ' + str(data["n_bombs"]))
# data['position'] = e
# data['fix_position'] = e
def round_move():
hunter_position = data['position']
try:
e = copy.copy(move_positions)
collapse_condition = e[0] - consts['distance4capture'] < hunter_position[0] < e[0] + consts[
'distance4capture'] and e[1] - consts['distance4capture'] < hunter_position[
1] < e[1] + consts['distance4capture']
if collapse_condition:
data['position'] = e
data['fix_position'] = e
except Exception as e:
# print(3, e)
pass
def enemy_collapse():
hunter_position = data['position']
for i in range(len(enemy_positions)):
e = enemy_positions[i]
if e[0] is None or e[1] is None: continue
collapse_condition = hunter_position[0] - consts['circle_radius'] < e[0] < hunter_position[0] + consts[
'circle_radius'] and \
hunter_position[1] - consts['circle_radius'] < \
e[1] < hunter_position[1] + consts['circle_radius']
if collapse_condition:
data["game_is_over"] = True
def enemies_collapse():
for i in range(len(enemy_positions)):
for j in range(i + 1, len(enemy_positions)):
e = enemy_positions[i]
e2 = enemy_positions[j]
if e[0] is None or e[1] is None: continue
if e2[0] is None or e2[1] is None: continue
collapse_condition = e2[0] - consts['circle_radius'] < e[0] < e2[0] + consts['circle_radius'] and \
e2[1] - consts['circle_radius'] < \
e[1] < e2[1] + consts['circle_radius']
if collapse_condition:
e[0] = consts['canvas_width'] * random.randint(0, 1)
e[1] = consts['canvas_height'] * random.randint(0, 1)
def on_tick():
update() # обновляем положение объектов на канве
if data['counter'] % consts['food_tick_create'] == 0:
create_food()
if data['counter'] % consts['bomb_tick_create'] == 0:
create_bomb()
if data['counter'] % consts['enemy_tick_create'] == 0:
create_enemy()
hunter_move()
move_enemies()
collapse_bombs()
check_hunter_collapse()
enemy_collapse()
enemies_collapse()
get_bomb()
round_move()
# field_borders()
canvas.delete("hunter")
for i in range(len(enemy_positions)):
canvas.delete("enemy" + str(i))
if data["game_is_over"]:
canvas.delete("move" + str(data['n_move']))
else:
data['counter'] += 1 # увеличиваем счетчик итераций
root.after(33, on_tick) # перезапускаем счетчик
draw_all()
def draw_all():
x = data['position'][0]
y = data['position'][1]
try:
for i in range(len(enemy_positions)):
if enemy_positions[i][0] is None: continue
e = enemy_positions[i]
create_circle(e[0], e[1], consts['circle_radius'], fill="red", outline="#282828", width=4,
tags='enemy' + str(i))
except Exception as e:
# print(4, e)
pass
if not data["game_is_over"]:
create_circle(x, y, consts['circle_radius'], fill="orange", outline="#282828", width=4, tags='hunter')
# def on_mouse_move(event):
# data['mouse'] = (event.x, event.y)
def line_y(p1, p2, x):
return (x - p1[0]) * (p2[1] - p1[1]) / (p2[0] - p1[0]) + p1[1]
def line_x(p1, p2, y):
a = (p2[0] - p1[0]) / (p2[1] - p1[1])
return p1[0] + y * a - p1[1] * a
def interact_axis(p1, p2):
return 0 if abs(p2[0] - p1[0]) > abs(p2[1] - p1[1]) else 1
def right_direction(p1, p2, axis):
return -1 if p1[axis] > p2[axis] else 1
def restart(event):
if data["game_is_over"] is True:
canvas.delete('all')
root.title(init_title)
data["game_is_over"] = False
data["counter"] = 0
data["mouse"] = (0, 0)
data["position"] = [consts['canvas_width'] / 2, consts['canvas_height'] / 2]
data["fix_position"] = [consts['canvas_width'] / 2, consts['canvas_height'] / 2]
data["circle_location"] = (250, 100)
data["circle_velocity"] = (0, 0)
data["n_move"] = -1
data["n_food"] = 0
data["n_enemy"] = 0
data["n_bomb_init"] = 0
data["n_bomb"] = 0
data["n_bombs"] = 1
data["eaten"] = 0
global move_positions, food_positions, enemy_positions, bomb_positions, bomb_init_positions
move_positions, food_positions, enemy_positions, bomb_positions, bomb_init_positions = [], [], [], [], []
on_tick()
canvas = Canvas(root, width=consts['canvas_width'], height=consts['canvas_height'], bg="#111")
canvas.pack()
canvas.focus_set()
canvas.bind('<Button-1>', on_left_mouse_click)
canvas.bind('<Button-3>', on_right_mouse_click)
canvas.bind('<Key-r>', restart)
on_tick()
root.mainloop()