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Update the 1.7.10 repo: Fix for the latest Optifine version and Workspace update #1294
base: 1.7.10
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- Switched from Java 7 to Java 8 - Updated to Forge 1614 - Added convenient settings for IntelliJ editors in the build.gradle - Updated gradle wrapper from 2.8 to 4.41 - Updated gradlew files
- Added the ClassWriter.COMPUTE_FRAMES flag to the transformEntityRenderer method. - Added the getLocalVarIndex method to look for the correct index (necessary since Optifine changed them in E7) - Changed the starting offset of the objectXYZ for loop to use the index of "var7" (or "d0" without Optifine) - Replaced the static 14 index with the dynamic "var14" (or "frustrum") one inside the if checks. - Spaced the code a little bit so it gets better to read (still isn't great) HUGE THANKS TO MAKAMYS FOR HELPING ME ON THIS ONE!
(Forgot to push it alongside the previous commit)
Please HRudyPlayZ, submit the fixed mod |
I released it a while ago on my fork if you want :D |
Can you compile the project and post it? |
I already posted the release on Github here. |
@HRudyPlayZ Is the player arm not following the camera anymore a known issue with this fork? |
Sorry for answering almost a year late, Github never gave me a notification of this comment. |
Hey, i've managed with a massive help from makamys on Discord, to fix the incompatibility between The Betweenlands and newer 1.7.10 Optifine versions. I know 1.7.10 is pretty old and i understand that you might not want to spend time on it these days, but this fix finally lets 1.7.10 players to use shaders, especially since ShaderModCore doesn't work with current shaders anymore, alongside The Betweenlands without the game crashing at launch. Some people might still want to use the 1.7 version since mods such as Netherlicious, Eternal Frost and others never updated.
If you don't want to update this version officially, which i could understand, could you grant me the authorization to distribute the compiled binaries as releases on my fork?