#65 : Work on behaviours. Have a simple player behaviour working.
Anecozpushed 1 commit to master • 583505b…f2561e2 • on Mar 21, 2024
Add camera component and use it to udpate camera when editor is in pl…
Anecozpushed 1 commit to master • 470a02f…583505b • on Mar 17, 2024
Fix crash when adding stuff while paused
Anecozpushed 1 commit to master • dbc5cf0…470a02f • on Mar 17, 2024
Add play, pause and stop controls to editor + tidy up commented out s…
Anecozpushed 2 commits to master • 482f072…dbc5cf0 • on Mar 14, 2024
Temp fix for ImGui drawing of textures that aren't known to the renderer
Anecozpushed 3 commits to master • 5cdfdf0…482f072 • on Mar 10, 2024
#66 : First 'kind of' working version of AssetCollection
Anecozpushed 1 commit to master • 913513c…5cdfdf0 • on Mar 7, 2024
Anecozpushed 1 commit to master • b17332d…913513c • on Feb 29, 2024
Anecozpushed 1 commit to master • 34b9abc…b17332d • on Feb 29, 2024
Anecozpushed 1 commit to master • dec5c11…34b9abc • on Feb 23, 2024
Fixed some physics bugs + added mass to char controllers
Anecozpushed 5 commits to master • b2e536e…dec5c11 • on Feb 16, 2024
WIP
#62 : Add capsule collider in physics + start considering page status
Anecozpushed 1 commit to master • b082a0b…b2e536e • on Feb 15, 2024
WIP
#62 : Physics support for a couple of colliders + simple character…
Anecozpushed 1 commit to master • b09fd59…b082a0b • on Feb 13, 2024
Anecozpushed 1 commit to master • b0b7baa…b09fd59 • on Feb 7, 2024
Anecozpushed 1 commit to master • dac07cd…b0b7baa • on Feb 7, 2024
Anecozpushed 1 commit to master • 9ab5363…dac07cd • on Feb 7, 2024
Anecozpushed 1 commit to master • b927127…9ab5363 • on Feb 7, 2024
WIP
#62 : More work and bug fixes regarding physics
Anecozpushed 2 commits to master • 9754fb2…b927127 • on Feb 6, 2024
Anecozpushed 1 commit to master • 1823f99…9754fb2 • on Feb 5, 2024
Fix for building Jolt with debug dynamic MSVC runtime libs
Anecozpushed 1 commit to master • b6553f3…1823f99 • on Feb 5, 2024
Add immediate mode debug draw functions to rendercontext
Anecozpushed 1 commit to master • 4467c0c…b6553f3 • on Feb 5, 2024
Anecozpushed 1 commit to master • a1bef74…4467c0c • on Feb 3, 2024
Anecozpushed 1 commit to master • 2fa2dac…a1bef74 • on Feb 3, 2024
WIP
#55 : More terrain functionality
Anecozpushed 1 commit to master • e3526e8…2fa2dac • on Feb 2, 2024
WIP
#55 : Fix painting bugs + add terrain to shadow pass
Anecozpushed 1 commit to master • 2e262e3…e3526e8 • on Feb 1, 2024
WIP
#55 : Better painting on terrain
Anecozpushed 1 commit to master • 4548b85…2e262e3 • on Jan 30, 2024
WIP
#55 : Still lots of work left
Anecozpushed 1 commit to master • a3f278b…4548b85 • on Jan 30, 2024
WIP
#36 : Material keyframes + more components supported + bug fixes
Anecozpushed 1 commit to master • 7f25fed…a3f278b • on Jan 25, 2024
WIP
#36 : Rudimentary support for camera and node transforms in cinema…
Anecozpushed 2 commits to master • fe09546…7f25fed • on Jan 24, 2024
Close #57 : Redid entire animation/skeleton system. Now more component…
Anecozpushed 1 commit to master • 33f988f…fe09546 • on Jan 23, 2024
WIP
#36 : Add imgui_neo_sequencer + fix some tonemapping issues
Anecozpushed 1 commit to master • 0b6600c…33f988f • on Jan 21, 2024
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