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#65: Work on behaviours. Have a simple player behaviour working.

Anecozpushed 1 commit to master • 583505b…f2561e2 • 
on Mar 21, 2024

Add camera component and use it to udpate camera when editor is in pl…

Anecozpushed 1 commit to master • 470a02f…583505b • 
on Mar 17, 2024

Fix crash when adding stuff while paused

Anecozpushed 1 commit to master • dbc5cf0…470a02f • 
on Mar 17, 2024

Add play, pause and stop controls to editor + tidy up commented out s…

Anecozpushed 2 commits to master • 482f072…dbc5cf0 • 
on Mar 14, 2024

Temp fix for ImGui drawing of textures that aren't known to the renderer

Anecozpushed 3 commits to master • 5cdfdf0…482f072 • 
on Mar 10, 2024

#66: First 'kind of' working version of AssetCollection

Anecozpushed 1 commit to master • 913513c…5cdfdf0 • 
on Mar 7, 2024

Further work on #66

Anecozpushed 1 commit to master • b17332d…913513c • 
on Feb 29, 2024

More work on #66

Anecozpushed 1 commit to master • 34b9abc…b17332d • 
on Feb 29, 2024

Start work on #66

Anecozpushed 1 commit to master • dec5c11…34b9abc • 
on Feb 23, 2024

Fixed some physics bugs + added mass to char controllers

Anecozpushed 5 commits to master • b2e536e…dec5c11 • 
on Feb 16, 2024

WIP #62: Add capsule collider in physics + start considering page status

Anecozpushed 1 commit to master • b082a0b…b2e536e • 
on Feb 15, 2024

WIP #62: Physics support for a couple of colliders + simple character…

Anecozpushed 1 commit to master • b09fd59…b082a0b • 
on Feb 13, 2024

Update README

Anecozpushed 1 commit to master • b0b7baa…b09fd59 • 
on Feb 7, 2024

Update README

Anecozpushed 1 commit to master • dac07cd…b0b7baa • 
on Feb 7, 2024

Fix typo in README

Anecozpushed 1 commit to master • 9ab5363…dac07cd • 
on Feb 7, 2024

Update README

Anecozpushed 1 commit to master • b927127…9ab5363 • 
on Feb 7, 2024

WIP #62: More work and bug fixes regarding physics

Anecozpushed 2 commits to master • 9754fb2…b927127 • 
on Feb 6, 2024

Fix warning

Anecozpushed 1 commit to master • 1823f99…9754fb2 • 
on Feb 5, 2024

Fix for building Jolt with debug dynamic MSVC runtime libs

Anecozpushed 1 commit to master • b6553f3…1823f99 • 
on Feb 5, 2024

Add immediate mode debug draw functions to rendercontext

Anecozpushed 1 commit to master • 4467c0c…b6553f3 • 
on Feb 5, 2024

Add Jolt dep

Anecozpushed 1 commit to master • a1bef74…4467c0c • 
on Feb 3, 2024

Update .gitignore

Anecozpushed 1 commit to master • 2fa2dac…a1bef74 • 
on Feb 3, 2024

WIP #55: More terrain functionality

Anecozpushed 1 commit to master • e3526e8…2fa2dac • 
on Feb 2, 2024

WIP #55: Fix painting bugs + add terrain to shadow pass

Anecozpushed 1 commit to master • 2e262e3…e3526e8 • 
on Feb 1, 2024

WIP #55: Better painting on terrain

Anecozpushed 1 commit to master • 4548b85…2e262e3 • 
on Jan 30, 2024

WIP #55: Still lots of work left

Anecozpushed 1 commit to master • a3f278b…4548b85 • 
on Jan 30, 2024

WIP #36: Material keyframes + more components supported + bug fixes

Anecozpushed 1 commit to master • 7f25fed…a3f278b • 
on Jan 25, 2024

WIP #36: Rudimentary support for camera and node transforms in cinema…

Anecozpushed 2 commits to master • fe09546…7f25fed • 
on Jan 24, 2024

Close #57: Redid entire animation/skeleton system. Now more component…

Anecozpushed 1 commit to master • 33f988f…fe09546 • 
on Jan 23, 2024

WIP #36: Add imgui_neo_sequencer + fix some tonemapping issues

Anecozpushed 1 commit to master • 0b6600c…33f988f • 
on Jan 21, 2024