diff --git a/maps/nidavellir/tomb-of-durahn-eikinskjaldi.sms b/maps/nidavellir/tomb-of-durahn-eikinskjaldi.sms index e1ab2aae19..571cef6a3a 100644 --- a/maps/nidavellir/tomb-of-durahn-eikinskjaldi.sms +++ b/maps/nidavellir/tomb-of-durahn-eikinskjaldi.sms @@ -108,55 +108,43 @@ elseif (GameSettings.Difficulty == 2) then -- if difficulty is normal SetUnitVariable(unit, "Active", false) --IncreaseUnitLevel(unit, 1) - unit = CreateUnit("unit-gnomish-recruit", 1, {17, 10}) + unit = CreateUnit("unit-gnomish-duelist", 1, {17, 10}) SetUnitVariable(unit, "Active", false) - --IncreaseUnitLevel(unit, 3) - IncreaseUnitLevel(unit, 1) + --IncreaseUnitLevel(unit, 2) unit = CreateUnit("unit-potion-of-healing", 15, {16, 10}) - unit = CreateUnit("unit-gnomish-recruit", 1, {16, 6}) -- originally Durahn as an undead wight, but since Wyrmsun's universe doesn't have undead, make this a particularly powerful gnomish raider instead + unit = CreateUnit("unit-gnomish-duelist", 1, {16, 6}) -- originally Durahn as an undead wight, but since Wyrmsun's universe doesn't have undead, make this a particularly powerful gnomish raider instead SetUnitVariable(unit, "Active", false) - --IncreaseUnitLevel(unit, 2) - IncreaseUnitLevel(unit, 1) + --IncreaseUnitLevel(unit, 1) elseif (GameSettings.Difficulty == 3 or GameSettings.Difficulty == 4) then -- if difficulty is hard or brutal - unit = CreateUnit("unit-gnomish-recruit", 1, {8, 9}) + unit = CreateUnit("unit-gnomish-duelist", 1, {8, 9}) SetUnitVariable(unit, "Active", false) - IncreaseUnitLevel(unit, 1) - unit = CreateUnit("unit-gnomish-recruit", 1, {9, 10}) + unit = CreateUnit("unit-gnomish-duelist", 1, {9, 10}) SetUnitVariable(unit, "Active", false) - IncreaseUnitLevel(unit, 1) - unit = CreateUnit("unit-gnomish-recruit", 1, {9, 7}) + unit = CreateUnit("unit-gnomish-duelist", 1, {9, 7}) SetUnitVariable(unit, "Active", false) - IncreaseUnitLevel(unit, 1) - unit = CreateUnit("unit-gnomish-recruit", 1, {10, 7}) + unit = CreateUnit("unit-gnomish-duelist", 1, {10, 7}) SetUnitVariable(unit, "Active", false) - IncreaseUnitLevel(unit, 1) - unit = CreateUnit("unit-gnomish-recruit", 1, {11, 8}) + unit = CreateUnit("unit-gnomish-duelist", 1, {11, 8}) SetUnitVariable(unit, "Active", false) - IncreaseUnitLevel(unit, 1) - unit = CreateUnit("unit-gnomish-recruit", 1, {11, 9}) + unit = CreateUnit("unit-gnomish-duelist", 1, {11, 9}) SetUnitVariable(unit, "Active", false) - IncreaseUnitLevel(unit, 1) - unit = CreateUnit("unit-gnomish-recruit", 1, {14, 11}) + unit = CreateUnit("unit-gnomish-duelist", 1, {14, 11}) SetUnitVariable(unit, "Active", false) - IncreaseUnitLevel(unit, 1) - unit = CreateUnit("unit-gnomish-recruit", 1, {15, 12}) + unit = CreateUnit("unit-gnomish-duelist", 1, {15, 12}) SetUnitVariable(unit, "Active", false) - IncreaseUnitLevel(unit, 1) - unit = CreateUnit("unit-gnomish-recruit", 1, {17, 10}) + unit = CreateUnit("unit-gnomish-master-at-arms", 1, {17, 10}) SetUnitVariable(unit, "Active", false) if (GameSettings.Difficulty == 3) then - IncreaseUnitLevel(unit, 2) unit = CreateUnit("unit-potion-of-healing", 15, {16, 10}) elseif (GameSettings.Difficulty == 4) then - IncreaseUnitLevel(unit, 3) + IncreaseUnitLevel(unit, 1) end - unit = CreateUnit("unit-gnomish-recruit", 1, {16, 6}) -- originally Durahn as an undead wight, but since Wyrmsun's universe doesn't have undead, make this a particularly powerful gnomish raider instead - IncreaseUnitLevel(unit, 2) + unit = CreateUnit("unit-gnomish-master-at-arms", 1, {16, 6}) -- originally Durahn as an undead wight, but since Wyrmsun's universe doesn't have undead, make this a particularly powerful gnomish raider instead SetUnitVariable(unit, "Active", false) end