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Update to The Tomb of Durahn Eikinskjaldi quest
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Andrettin committed Jan 23, 2016
1 parent 49539e9 commit b8558a6
Showing 1 changed file with 15 additions and 27 deletions.
42 changes: 15 additions & 27 deletions maps/nidavellir/tomb-of-durahn-eikinskjaldi.sms
Original file line number Diff line number Diff line change
Expand Up @@ -108,55 +108,43 @@ elseif (GameSettings.Difficulty == 2) then -- if difficulty is normal
SetUnitVariable(unit, "Active", false)
--IncreaseUnitLevel(unit, 1)

unit = CreateUnit("unit-gnomish-recruit", 1, {17, 10})
unit = CreateUnit("unit-gnomish-duelist", 1, {17, 10})
SetUnitVariable(unit, "Active", false)
--IncreaseUnitLevel(unit, 3)
IncreaseUnitLevel(unit, 1)
--IncreaseUnitLevel(unit, 2)
unit = CreateUnit("unit-potion-of-healing", 15, {16, 10})

unit = CreateUnit("unit-gnomish-recruit", 1, {16, 6}) -- originally Durahn as an undead wight, but since Wyrmsun's universe doesn't have undead, make this a particularly powerful gnomish raider instead
unit = CreateUnit("unit-gnomish-duelist", 1, {16, 6}) -- originally Durahn as an undead wight, but since Wyrmsun's universe doesn't have undead, make this a particularly powerful gnomish raider instead
SetUnitVariable(unit, "Active", false)
--IncreaseUnitLevel(unit, 2)
IncreaseUnitLevel(unit, 1)
--IncreaseUnitLevel(unit, 1)
elseif (GameSettings.Difficulty == 3 or GameSettings.Difficulty == 4) then -- if difficulty is hard or brutal
unit = CreateUnit("unit-gnomish-recruit", 1, {8, 9})
unit = CreateUnit("unit-gnomish-duelist", 1, {8, 9})
SetUnitVariable(unit, "Active", false)
IncreaseUnitLevel(unit, 1)
unit = CreateUnit("unit-gnomish-recruit", 1, {9, 10})
unit = CreateUnit("unit-gnomish-duelist", 1, {9, 10})
SetUnitVariable(unit, "Active", false)
IncreaseUnitLevel(unit, 1)

unit = CreateUnit("unit-gnomish-recruit", 1, {9, 7})
unit = CreateUnit("unit-gnomish-duelist", 1, {9, 7})
SetUnitVariable(unit, "Active", false)
IncreaseUnitLevel(unit, 1)
unit = CreateUnit("unit-gnomish-recruit", 1, {10, 7})
unit = CreateUnit("unit-gnomish-duelist", 1, {10, 7})
SetUnitVariable(unit, "Active", false)
IncreaseUnitLevel(unit, 1)
unit = CreateUnit("unit-gnomish-recruit", 1, {11, 8})
unit = CreateUnit("unit-gnomish-duelist", 1, {11, 8})
SetUnitVariable(unit, "Active", false)
IncreaseUnitLevel(unit, 1)
unit = CreateUnit("unit-gnomish-recruit", 1, {11, 9})
unit = CreateUnit("unit-gnomish-duelist", 1, {11, 9})
SetUnitVariable(unit, "Active", false)
IncreaseUnitLevel(unit, 1)

unit = CreateUnit("unit-gnomish-recruit", 1, {14, 11})
unit = CreateUnit("unit-gnomish-duelist", 1, {14, 11})
SetUnitVariable(unit, "Active", false)
IncreaseUnitLevel(unit, 1)
unit = CreateUnit("unit-gnomish-recruit", 1, {15, 12})
unit = CreateUnit("unit-gnomish-duelist", 1, {15, 12})
SetUnitVariable(unit, "Active", false)
IncreaseUnitLevel(unit, 1)

unit = CreateUnit("unit-gnomish-recruit", 1, {17, 10})
unit = CreateUnit("unit-gnomish-master-at-arms", 1, {17, 10})
SetUnitVariable(unit, "Active", false)
if (GameSettings.Difficulty == 3) then
IncreaseUnitLevel(unit, 2)
unit = CreateUnit("unit-potion-of-healing", 15, {16, 10})
elseif (GameSettings.Difficulty == 4) then
IncreaseUnitLevel(unit, 3)
IncreaseUnitLevel(unit, 1)
end

unit = CreateUnit("unit-gnomish-recruit", 1, {16, 6}) -- originally Durahn as an undead wight, but since Wyrmsun's universe doesn't have undead, make this a particularly powerful gnomish raider instead
IncreaseUnitLevel(unit, 2)
unit = CreateUnit("unit-gnomish-master-at-arms", 1, {16, 6}) -- originally Durahn as an undead wight, but since Wyrmsun's universe doesn't have undead, make this a particularly powerful gnomish raider instead
SetUnitVariable(unit, "Active", false)
end

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