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Decreased resource tile content from 500 to 300
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Andrettin committed Apr 10, 2016
1 parent f4f4236 commit 2d05784
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Showing 8 changed files with 13 additions and 13 deletions.
2 changes: 1 addition & 1 deletion readme.txt
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Expand Up @@ -79,7 +79,7 @@ https://github.com/Andrettin/Wyrmsun
- Fixed issue with the Hills of the Shorbear Clan quest which caused a crash when Rugnur stepped onto the glyph.

* Terrain
- Tree and rock tiles now contain 500 of their respective resource, instead of 100.
- Tree and rock tiles now contain 300 of their respective resource, instead of 100.

* Units
- The Teuton archer now has its own portrait (icon by Mrmo Tarius and Jinn) and is now named "Schutze".
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2 changes: 1 addition & 1 deletion scripts/civilizations/germanic/buttons.lua
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Expand Up @@ -75,7 +75,7 @@ DefineButton( { Pos = 2, Level = 0, Icon = "icon-germanic-barbed-arrow",
Action = "research", Value = "upgrade-germanic-barbed-arrow",
Allowed = "check-single-research",
Key = "a", Hint = _("Research Barbed ~!Arrow"), Popup = "popup-research",
Description = "+1 Damage for Skutans.",
Description = "+1 Damage for Skutans and Schutzes.",
ForUnit = {"unit-germanic-carpenters-shop", "unit-teuton-lumber-mill"}
} )

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2 changes: 1 addition & 1 deletion scripts/civilizations/germanic/upgrade.lua
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Expand Up @@ -68,7 +68,7 @@ DefineUpgrade("upgrade-germanic-barbed-arrow", {
Parent = "upgrade-ranged-projectile-1",
Icon = "icon-germanic-barbed-arrow",
Civilization = "germanic",
Description = _("An improvement over the basic triangular-shaped arrow, the barbed arrow is much harder to be removed from the wound after puncturing an enemy.\n\nEffect: +2 Damage for Skutans."),
Description = _("An improvement over the basic triangular-shaped arrow, the barbed arrow is much harder to be removed from the wound after puncturing an enemy.\n\nEffect: +2 Damage for Skutans and Schutzes."),
TechnologyPointCost = 1,
Arrows = true,
Item = "unit-barbed-arrows"
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4 changes: 2 additions & 2 deletions scripts/civilizations/teuton/buttons.lua
Original file line number Diff line number Diff line change
Expand Up @@ -155,7 +155,7 @@ DefineButton( { Pos = 2, Level = 0, Icon = "icon-bodkin-arrow",
Action = "research", Value = "upgrade-teuton-bodkin-arrow",
Allowed = "check-single-research",
Key = "a", Hint = _("Research Bodkin ~!Arrow"), Popup = "popup-research",
Description = "+2 Damage for Skutans.",
Description = "+2 Damage for Schutzes.",
ForUnit = {"unit-teuton-lumber-mill"}
} )

Expand Down Expand Up @@ -194,7 +194,7 @@ DefineButton( { Pos = 3, Level = 0, Icon = "icon-norse-runewriting",
DefineButton( { Pos = 3, Level = 0, Icon = "icon-cauldron",
Action = "research", Value = "upgrade-teuton-alchemy",
Allowed = "check-single-research",
Description = _("+1 Fire Damage for Skutans, +5 Fire Damage for Catapults."),
Description = _("+1 Fire Damage for Schutzes, +5 Fire Damage for Catapults."),
Key = "a", Hint = _("Research ~!Alchemy"), Popup = "popup-research",
ForUnit = {"unit-teuton-stronghold"}
} )
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4 changes: 2 additions & 2 deletions scripts/civilizations/teuton/upgrade.lua
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Expand Up @@ -107,7 +107,7 @@ DefineUpgrade("upgrade-teuton-bodkin-arrow", {
Parent = "upgrade-ranged-projectile-2",
Icon = "icon-bodkin-arrow",
Civilization = "teuton",
Description = _("Bodkin arrows focus pressure on a single point, greatly enhancing their piercing capability.\n\nEffect: +2 Damage for Skutans."),
Description = _("Bodkin arrows focus pressure on a single point, greatly enhancing their piercing capability.\n\nEffect: +2 Damage for Schutzes."),
TechnologyPointCost = 1,
Arrows = true,
Item = "unit-bodkin-arrows"
Expand Down Expand Up @@ -144,7 +144,7 @@ DefineUpgrade("upgrade-teuton-writing", {
DefineUpgrade("upgrade-teuton-alchemy", {
Parent = "upgrade-alchemy",
Civilization = "teuton",
Description = _("Once writing had been developed, observations on the basic substances that form the world could be noted down and more easily passed on. This led to the appearance of the discipline of alchemy, mixing esoteric, scientific and philosophical postulations about the elements from which the material world is composed.\n\nEffect: +1 Fire Damage for Skutans, +5 Fire Damage for Catapults."),
Description = _("Once writing had been developed, observations on the basic substances that form the world could be noted down and more easily passed on. This led to the appearance of the discipline of alchemy, mixing esoteric, scientific and philosophical postulations about the elements from which the material world is composed.\n\nEffect: +1 Fire Damage for Schutzes, +5 Fire Damage for Catapults."),
TechnologyPointCost = 1
})

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4 changes: 2 additions & 2 deletions scripts/resources.lua
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Expand Up @@ -54,9 +54,9 @@ DefineDefaultResourceNames(

DefineDefaultResourceAmounts(
"gold", 50000,
"lumber", 500,
"lumber", 300,
"oil", 50000,
"stone", 500,
"stone", 300,
"coal", 50000,
"silver", 50000,
"copper", 50000
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2 changes: 1 addition & 1 deletion scripts/stratagus.lua
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Expand Up @@ -132,7 +132,7 @@ SetTrainingQueue(true)
SetBuildingCapture(false)

-- Set forest regeneration speed. (n* seconds, 0 = disabled)
SetForestRegeneration(255)
SetForestRegeneration(600)

-- Edit this to enable/disable the reveal of the attacker.
--SetRevealAttacker(true)
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6 changes: 3 additions & 3 deletions scripts/units.lua
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Expand Up @@ -1694,7 +1694,7 @@ DefineUnitType("unit-wood-pile", { Name = _("Wood Pile"),
Priority = 0,
-- Corpse = "unit-destroyed-3x3-place",
Type = "land",
StartingResources = 500,
StartingResources = 300,
Building = true, VisibleUnderFog = true,
GivesResource = "lumber", CanHarvest = true,
HarvestFromOutside = true,
Expand Down Expand Up @@ -1739,7 +1739,7 @@ DefineUnitType("unit-tree-stump", { Name = _("Tree Stump"),
MaxOnBoard = 1,
CanTransport = {"organic", "only", "Mounted", "false"},
SaveCargo = true,
StartingResources = 250,
StartingResources = 150,
GivesResource = "lumber", CanHarvest = true,
HarvestFromOutside = true,
RightMouseAction = "rally-point",
Expand Down Expand Up @@ -2129,7 +2129,7 @@ DefineUnitType("unit-log", { Name = "Log",
Type = "land",
NumDirections = 1,
VisibleUnderFog = true,
StartingResources = 500,
StartingResources = 300,
GivesResource = "lumber", CanHarvest = true,
HarvestFromOutside = true,
Sounds = {
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