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vulkantextureloader.cpp
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#include "vulkantextureloader.hpp"
VulkanTextureLoader::VulkanTextureLoader(VkPhysicalDevice physicalDevice, VkDevice device, VkQueue queue, VkCommandPool cmdPool)
{
this->physicalDevice = physicalDevice;
this->device = device;
this->queue = queue;
this->cmdPool = cmdPool;
vkGetPhysicalDeviceMemoryProperties(physicalDevice, &deviceMemoryProperties);
vulkan_helper = new VulkanHelper(physicalDevice, device, deviceMemoryProperties);
// Create command buffer for submitting image barriers
// and converting tilings
VkCommandBufferAllocateInfo cmdBufInfo = {};
cmdBufInfo.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO;
cmdBufInfo.commandPool = cmdPool;
cmdBufInfo.level = VK_COMMAND_BUFFER_LEVEL_PRIMARY;
cmdBufInfo.commandBufferCount = 1;
HANDLE_VK_RESULT(vkAllocateCommandBuffers(device, &cmdBufInfo, &command_buffer));
}
VulkanTextureLoader::~VulkanTextureLoader()
{
vkFreeCommandBuffers(device, cmdPool, 1, &command_buffer);
delete vulkan_helper;
}
void VulkanTextureLoader::setImageLayout(
VkCommandBuffer cmdbuffer,
VkImage image,
VkImageAspectFlags aspectMask,
VkImageLayout oldImageLayout,
VkImageLayout newImageLayout)
{
VkImageSubresourceRange subresourceRange = {};
subresourceRange.aspectMask = aspectMask;
subresourceRange.baseMipLevel = 0;
subresourceRange.levelCount = 1;
subresourceRange.layerCount = 1;
setImageLayout(cmdbuffer, image, oldImageLayout, newImageLayout, subresourceRange);
}
void VulkanTextureLoader::setImageLayout(
VkCommandBuffer cmdbuffer,
VkImage image,
VkImageLayout oldImageLayout,
VkImageLayout newImageLayout,
VkImageSubresourceRange subresourceRange)
{
// Create an image barrier object
VkImageMemoryBarrier imageMemoryBarrier = {};
imageMemoryBarrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
imageMemoryBarrier.pNext = nullptr;
imageMemoryBarrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
imageMemoryBarrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
imageMemoryBarrier.oldLayout = oldImageLayout;
imageMemoryBarrier.newLayout = newImageLayout;
imageMemoryBarrier.image = image;
imageMemoryBarrier.subresourceRange = subresourceRange;
switch (oldImageLayout)
{
case VK_IMAGE_LAYOUT_UNDEFINED:
imageMemoryBarrier.srcAccessMask = 0;
break;
case VK_IMAGE_LAYOUT_PREINITIALIZED:
imageMemoryBarrier.srcAccessMask = VK_ACCESS_HOST_WRITE_BIT;
break;
case VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL:
imageMemoryBarrier.srcAccessMask = VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT;
break;
case VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL:
imageMemoryBarrier.srcAccessMask = VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT;
break;
case VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL:
imageMemoryBarrier.srcAccessMask = VK_ACCESS_TRANSFER_READ_BIT;
break;
case VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL:
imageMemoryBarrier.srcAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
break;
case VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL:
imageMemoryBarrier.srcAccessMask = VK_ACCESS_SHADER_READ_BIT;
break;
}
switch (newImageLayout)
{
case VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL:
imageMemoryBarrier.dstAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
break;
case VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL:
imageMemoryBarrier.srcAccessMask = imageMemoryBarrier.srcAccessMask | VK_ACCESS_TRANSFER_READ_BIT;
imageMemoryBarrier.dstAccessMask = VK_ACCESS_TRANSFER_READ_BIT;
break;
case VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL:
imageMemoryBarrier.srcAccessMask = VK_ACCESS_TRANSFER_READ_BIT;
imageMemoryBarrier.dstAccessMask = VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT;
break;
case VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL:
imageMemoryBarrier.dstAccessMask = imageMemoryBarrier.dstAccessMask | VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT;
break;
case VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL:
if (imageMemoryBarrier.srcAccessMask == 0)
{
imageMemoryBarrier.srcAccessMask = VK_ACCESS_HOST_WRITE_BIT | VK_ACCESS_TRANSFER_WRITE_BIT;
}
imageMemoryBarrier.dstAccessMask = VK_ACCESS_SHADER_READ_BIT;
break;
}
vkCmdPipelineBarrier(
cmdbuffer,
VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT,
VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT,
0,
0, nullptr,
0, nullptr,
1, &imageMemoryBarrier);
}
// Load a 2D texture
void VulkanTextureLoader::loadTexture(std::string filename, VkFormat format, VulkanTexture *texture, VkImageUsageFlags imageUsageFlags, VkSamplerAddressMode sampler_address_mode)
{
gli::texture2D tex2D(gli::load(filename.c_str()));
if (tex2D.empty())
{
qFatal("Could not load texture file");
}
texture->width = static_cast<uint32_t>(tex2D[0].dimensions().x);
texture->height = static_cast<uint32_t>(tex2D[0].dimensions().y);
texture->mipLevels = static_cast<uint32_t>(tex2D.levels());
// Get device properites for the requested texture format
VkFormatProperties formatProperties;
vkGetPhysicalDeviceFormatProperties(physicalDevice, format, &formatProperties);
// Only use linear tiling if requested (and supported by the device)
// Support for linear tiling is mostly limited, so prefer to use
// optimal tiling instead
// On most implementations linear tiling will only support a very
// limited amount of formats and features (mip maps, cubemaps, arrays, etc.)
VkBool32 useStaging = true;
VkMemoryAllocateInfo memAllocInfo = {};
memAllocInfo.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO;
memAllocInfo.pNext = nullptr;
memAllocInfo.allocationSize = 0;
memAllocInfo.memoryTypeIndex = 0;
VkMemoryRequirements memReqs;
// Use a separate command buffer for texture loading
VkCommandBufferBeginInfo cmdBufferBeginInfo = {};
cmdBufferBeginInfo.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
cmdBufferBeginInfo.pNext = nullptr;
HANDLE_VK_RESULT(vkBeginCommandBuffer(command_buffer, &cmdBufferBeginInfo));
{
// Create a host-visible staging buffer that contains the raw image data
VkBuffer stagingBuffer;
VkDeviceMemory stagingMemory;
VkBufferCreateInfo bufferCreateInfo = {};
bufferCreateInfo.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO;
bufferCreateInfo.size = tex2D.size();
// This buffer is used as a transfer source for the buffer copy
bufferCreateInfo.usage = VK_BUFFER_USAGE_TRANSFER_SRC_BIT;
bufferCreateInfo.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
HANDLE_VK_RESULT(vkCreateBuffer(device, &bufferCreateInfo, nullptr, &stagingBuffer));
// Get memory requirements for the staging buffer (alignment, memory type bits)
vkGetBufferMemoryRequirements(device, stagingBuffer, &memReqs);
memAllocInfo.allocationSize = memReqs.size;
// Get memory type index for a host visible buffer
memAllocInfo.memoryTypeIndex = vulkan_helper->memoryTypeIndex(memReqs.memoryTypeBits, VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT);
HANDLE_VK_RESULT(vkAllocateMemory(device, &memAllocInfo, nullptr, &stagingMemory));
HANDLE_VK_RESULT(vkBindBufferMemory(device, stagingBuffer, stagingMemory, 0));
// Copy texture data into staging buffer
uint8_t *data;
HANDLE_VK_RESULT(vkMapMemory(device, stagingMemory, 0, memReqs.size, 0, (void **)&data));
memcpy(data, tex2D.data(), tex2D.size());
vkUnmapMemory(device, stagingMemory);
// Setup buffer copy regions for each mip level
std::vector<VkBufferImageCopy> bufferCopyRegions;
uint32_t offset = 0;
for (uint32_t i = 0; i < texture->mipLevels; i++)
{
VkBufferImageCopy bufferCopyRegion = {};
bufferCopyRegion.imageSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
bufferCopyRegion.imageSubresource.mipLevel = i;
bufferCopyRegion.imageSubresource.baseArrayLayer = 0;
bufferCopyRegion.imageSubresource.layerCount = 1;
bufferCopyRegion.imageExtent.width = static_cast<uint32_t>(tex2D[i].dimensions().x);
bufferCopyRegion.imageExtent.height = static_cast<uint32_t>(tex2D[i].dimensions().y);
bufferCopyRegion.imageExtent.depth = 1;
bufferCopyRegion.bufferOffset = offset;
bufferCopyRegions.push_back(bufferCopyRegion);
offset += static_cast<uint32_t>(tex2D[i].size());
}
// Create optimal tiled target image
VkImageCreateInfo imageCreateInfo = {};
imageCreateInfo.sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO;
imageCreateInfo.pNext = nullptr;
imageCreateInfo.imageType = VK_IMAGE_TYPE_2D;
imageCreateInfo.format = format;
imageCreateInfo.mipLevels = texture->mipLevels;
imageCreateInfo.arrayLayers = 1;
imageCreateInfo.samples = VK_SAMPLE_COUNT_1_BIT;
imageCreateInfo.tiling = VK_IMAGE_TILING_OPTIMAL;
imageCreateInfo.usage = imageUsageFlags;
imageCreateInfo.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
imageCreateInfo.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
imageCreateInfo.extent = { texture->width, texture->height, 1 };
imageCreateInfo.usage = VK_IMAGE_USAGE_TRANSFER_DST_BIT | VK_IMAGE_USAGE_SAMPLED_BIT; // Eeeh, override?
HANDLE_VK_RESULT(vkCreateImage(device, &imageCreateInfo, nullptr, &texture->image));
vkGetImageMemoryRequirements(device, texture->image, &memReqs);
memAllocInfo.allocationSize = memReqs.size;
memAllocInfo.memoryTypeIndex = vulkan_helper->memoryTypeIndex(memReqs.memoryTypeBits, VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT);
HANDLE_VK_RESULT(vkAllocateMemory(device, &memAllocInfo, nullptr, &texture->deviceMemory));
HANDLE_VK_RESULT(vkBindImageMemory(device, texture->image, texture->deviceMemory, 0));
VkImageSubresourceRange subresourceRange = {};
subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
subresourceRange.baseMipLevel = 0;
subresourceRange.levelCount = texture->mipLevels;
subresourceRange.layerCount = 1;
// Image barrier for optimal image (target)
// Optimal image will be used as destination for the copy
setImageLayout(
command_buffer,
texture->image,
VK_IMAGE_LAYOUT_UNDEFINED,
VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
subresourceRange);
// Copy mip levels from staging buffer
vkCmdCopyBufferToImage(
command_buffer,
stagingBuffer,
texture->image,
VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
static_cast<uint32_t>(bufferCopyRegions.size()),
bufferCopyRegions.data()
);
// Change texture image layout to shader read after all mip levels have been copied
texture->imageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
setImageLayout(
command_buffer,
texture->image,
VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
texture->imageLayout,
subresourceRange);
// Submit command buffer containing copy and image layout commands
HANDLE_VK_RESULT(vkEndCommandBuffer(command_buffer));
// Create a fence to make sure that the copies have finished before continuing
VkFence copyFence;
VkFenceCreateInfo fenceCreateInfo = {};
fenceCreateInfo.sType = VK_STRUCTURE_TYPE_FENCE_CREATE_INFO;
fenceCreateInfo.flags = 0;
HANDLE_VK_RESULT(vkCreateFence(device, &fenceCreateInfo, nullptr, ©Fence));
VkSubmitInfo submitInfo = {};
submitInfo.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO;
submitInfo.pNext = nullptr;
submitInfo.commandBufferCount = 1;
submitInfo.pCommandBuffers = &command_buffer;
HANDLE_VK_RESULT(vkQueueSubmit(queue, 1, &submitInfo, copyFence));
HANDLE_VK_RESULT(vkWaitForFences(device, 1, ©Fence, VK_TRUE, 100000000000));
vkDestroyFence(device, copyFence, nullptr);
// Clean up staging resources
vkFreeMemory(device, stagingMemory, nullptr);
vkDestroyBuffer(device, stagingBuffer, nullptr);
}
// Create sampler
VkSamplerCreateInfo sampler = {};
sampler.sType = VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO;
sampler.magFilter = VK_FILTER_LINEAR;
sampler.minFilter = VK_FILTER_LINEAR;
sampler.mipmapMode = VK_SAMPLER_MIPMAP_MODE_LINEAR;
sampler.addressModeU = sampler_address_mode;
sampler.addressModeV = sampler_address_mode;
sampler.addressModeW = sampler_address_mode;
sampler.mipLodBias = 0.0f;
sampler.compareOp = VK_COMPARE_OP_NEVER;
sampler.minLod = 0.0f;
// Max level-of-detail should match mip level count
sampler.maxLod = (useStaging) ? (float)texture->mipLevels : 0.0f;
// Enable anisotropic filtering
sampler.maxAnisotropy = 8;
sampler.anisotropyEnable = VK_TRUE;
sampler.borderColor = VK_BORDER_COLOR_FLOAT_TRANSPARENT_BLACK;
HANDLE_VK_RESULT(vkCreateSampler(device, &sampler, nullptr, &texture->sampler));
// Create image view
// Textures are not directly accessed by the shaders and
// are abstracted by image views containing additional
// information and sub resource ranges
VkImageViewCreateInfo view = {};
view.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO;
view.pNext = nullptr;
view.image = VK_NULL_HANDLE;
view.viewType = VK_IMAGE_VIEW_TYPE_2D;
view.format = format;
view.components = { VK_COMPONENT_SWIZZLE_R, VK_COMPONENT_SWIZZLE_G, VK_COMPONENT_SWIZZLE_B, VK_COMPONENT_SWIZZLE_A };
view.subresourceRange = { VK_IMAGE_ASPECT_COLOR_BIT, 0, 1, 0, 1 };
// Linear tiling usually won't support mip maps
// Only set mip map count if optimal tiling is used
view.subresourceRange.levelCount = (useStaging) ? texture->mipLevels : 1;
view.image = texture->image;
HANDLE_VK_RESULT(vkCreateImageView(device, &view, nullptr, &texture->view));
// Fill descriptor image info that can be used for setting up descriptor sets
texture->descriptor.imageLayout = VK_IMAGE_LAYOUT_GENERAL;
texture->descriptor.imageView = texture->view;
texture->descriptor.sampler = texture->sampler;
}
// Clean up vulkan resources used by a texture object
void VulkanTextureLoader::destroyTexture(VulkanTexture texture)
{
vkDestroyImageView(device, texture.view, nullptr);
vkDestroyImage(device, texture.image, nullptr);
vkDestroySampler(device, texture.sampler, nullptr);
vkFreeMemory(device, texture.deviceMemory, nullptr);
}