Releases
0.2.3.7
CSV Importer and interaction improvements
new tab with experimental CSV data importer
grid is now detached from the GridSelection object, and can be targeted/toggled by developers
added overridable Escape method to Interactables, manualy triggerable via the Selector Escape key bind
turned Snapshot dialog into an Interactable, now blocking camera and right click interactions, and allowing Escape key to close
turned Share dialog into an Interactable, allowing Escape key to close
fixed a bug where two Interactables could be active at the same time (solved by triggering the Escape method on a previously selected Interactable)
fixed a bug where a two way connection script could cause the linked object to be destroyed unwantedly
fixed a bug where dragging an .obj onto the browser window the following placement tap would make de object disappear (related to bug above)
fixed a bug where importing an .mtl without .obj could freeze up the loadingbar
fixed a bug where the first time the 3D gizmo appeared it would be the wrong scale for a frame
fixed a bug UI items related to an old object would still be visible in the object properties tab (causing crashes when used)
fixed a bug where an old building selection in the properties panel would show a thumbnail belonging to a custom object
fixed a bug where a first person camera location would be directly activated after placing it
camera movement actions are now allowed while placing new objects/annotations and camera positions
only allowing one .obj (with an optional .mtl) to be imported simultaniously. showing a dialog if more were selected.
help text explaining Annotation placement
help text explaining Camera position placement steps
outline objects no longer cast a shadow
both shift keys can be used as a modifier key instead of only left-shift
Mask layer options appear after placing a mask
enable custom objects tab with the camera layers when a camera position is placed
you can now abort the placement of 3d objects and camera positions with the Escape key
placing items now requires a pointer tap, instead of being placed on pointer down
You can’t perform that action at this time.