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Point deformation based on capturing primtive position of another geometry stream.

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Amir-Ashkezari/Houdini-PointDeformByPrim

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Point Deform By Prim

A custom houdini SOP, point deformer based on capturing primitive position(s) from second/third geometry streams, provides more accurate lookup position(s).

Build and the Installation

1. Install prerequisites

  • Required:
    • C++ compiler:
      • gcc
      • Xcode
      • Microsoft Visual Studio
    • CMake
    • SideFX Houdini

2. Download the source code

You can download source code archives from GitHub or use git to clone the repository.

> git clone https://github.com/Amir-Ashkezari/Houdini-PointDeformByPrim

3. Building the source code

Getting Started with the HDK

4. helpcard

Copy and paste "help" folder in the houdini preferences folder.

Default paths of preferences folder:

  • linux: /home/username/houdini*.*
  • mac: /Users/username/Library/Preferences/houdini/.
  • windows: C:\Users\username\Documents\houdini*.*

Bugs/Issues

If you found any bugs or issues, leave a comment on the "Issues" tab

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Point deformation based on capturing primtive position of another geometry stream.

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