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Zombie.h
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#pragma once
#include "Human.h"
#include <vector>
#include <memory>
using namespace std;
class Human;
class Manager;
class Sprite;
class Hero;
class Bonus;
class Hp_Kit;
class Shield;
class Zombie : public Human {
protected:
int damage;
double attackCD;
double attackrate;
Manager* pGame;
shared_ptr<Hero> pHero;
shared_ptr<Sprite> sprite;
public:
Zombie(double xIn, double yIn, double speedIn, double damageIn, double hpIn, Manager* pIn, shared_ptr<Hero> pHeroIn, shared_ptr<Sprite> spIn);
Zombie();
vector<shared_ptr<Hp_Kit>> bonuses;
vector<shared_ptr<Shield>> bonuses_1;
virtual void draw_Zombie() { };
virtual void createBonus(shared_ptr<Zombie> object) { };
virtual void DrawHPBar() { };
virtual void zombie_Attack(float fElapsedTime) { };
virtual bool isHit(int i) { return false; };
virtual void move_Zombie(float fElapsedTime) { };
bool is_Killed();
void hpCurrent();
double distance(double x1, double y1, double x2, double y2);
};