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Pokemon Trading Card Game (TCG) Pocket Guide

Introduction

Pokemon TCG Pocket is a digital version of the Pokemon Trading Card Game. This guide covers essential concepts and strategies for both new and intermediate players.

Basic Card Types

1. Pokemon Cards

  1. Basic Pokemon

    • Can be played directly from hand
    • No evolution stage marking
    • Foundation for evolution chains
    • Examples: Pikachu, Eevee
  2. Stage 1 Pokemon

    • Evolves from Basic Pokemon
    • Marked "Stage 1" in top-left corner
    • Shows evolution source
    • Example: Raichu (evolves from Pikachu)
  3. Stage 2 Pokemon

    • Evolves from Stage 1 Pokemon
    • Marked "Stage 2" in top-left corner
    • Example: Venusaur (evolves from Ivysaur)
  4. Special Pokemon

    • V Cards: Powerful basic Pokemon
    • VMAX Cards: Evolve from V cards
    • EX Cards: Special powerful Pokemon
    • GX Cards: Feature unique GX moves

2. Trainer Cards

  1. Items

    • One-time use effects
    • No usage limit per turn
    • Example: Poke Ball, Potion
  2. Supporters

    • Limited to one per turn
    • Powerful effects
    • Example: Professor's Research, Lillie
  3. Stadium Cards

    • Field effect cards
    • Only one active at a time
    • Affects both players

3. Energy Cards

  1. Basic Energy

    • Grass, Fire, Water, etc.
    • No quantity limit in deck
    • One attachment per turn
  2. Special Energy

    • Unique effects
    • Limited to 4 copies
    • May provide multiple energy types

Game Mechanics

1. Field Layout

  • Active Pokemon Zone (1 Pokemon)
  • Bench (up to 5 Pokemon)
  • Hand
  • Deck
  • Discard Pile
  • Prize Cards

2. Turn Structure

  1. Draw a card
  2. Play Pokemon/evolve
  3. Attach energy (once per turn)
  4. Use trainer cards
  5. Attack (ends turn)

Deck Building

1. Basic Deck Composition

  • Total cards: 60 (exact)
  • Pokemon: 14-20 cards
  • Trainer cards: 30-35 cards
  • Energy cards: 10-15 cards

2. Deck Building Strategies

Fast Attack Decks

  • Focus: Quick damage dealing
  • Pokemon: Mainly basic Pokemon
  • Energy: 8-12 cards
  • Trainers: Heavy search and draw support

Evolution Decks

  • Focus: Powerful evolved Pokemon
  • Pokemon: Complete evolution chains
  • Energy: 12-15 cards
  • Trainers: Evolution support cards

Control Decks

  • Focus: Limiting opponent's actions
  • Pokemon: Control-oriented abilities
  • Energy: 10-12 cards
  • Trainers: Disruption cards

3. Key Deck Building Principles

  1. Consistency

    • Clear win condition
    • All cards support main strategy
    • Avoid unrelated cards
  2. Reliability

    • 4 copies of key cards
    • Adequate energy supply
    • Complete evolution lines
  3. Speed

    • Sufficient draw support
    • Quick access to key cards
    • Prevent dead hands

Advanced Strategies

1. Card Ratios

  • Search cards: 8-12
  • Draw supporters: 8-12
  • Tool cards: 2-4
  • Switch cards: 2-3

2. Meta Considerations

  • Study current meta
  • Include counter cards
  • Maintain strategy flexibility

3. Testing Guidelines

  • Test opening hands
  • Verify energy consistency
  • Check strategy flow

Common Mistakes to Avoid

  1. Overcomplicating

    • Too many Pokemon types
    • Complex energy requirements
    • Unclear strategy
  2. Energy Problems

    • Insufficient energy
    • Poor energy acceleration
    • Unbalanced special energy
  3. Draw Support Issues

    • Insufficient draw cards
    • Lack of search options
    • Poor card flow

Victory Conditions

  1. Collect all prize cards
  2. Knock out all opponent's Pokemon
  3. Opponent cannot draw a card

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