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When running, the camera image is sideways (I can fix that probably) and the model output mask is always black, there is some flickering black/white at the top and bottom of the app window where the notches are as you can see the slight different colour there in my screenshot above. The model works fine in editor on my macbook with the webcam.
Xcode doesn't flag any errors however in profiler attached, the model is obviously heavily GPU bound, if you are able to take a look at this please let me know?
It would be good to see this model running on IOS and Android if possible as I have seen other people using it in other frameworks on mobile from the U-2-net repo
The text was updated successfully, but these errors were encountered:
Tested with Iphone 10 on IOS 14.4 with Unity 2020.2.3f1 and Barracuda 1.3.0 from my fork here https://github.com/ROBYER1/Barracuda-U-2-NetTest
When running, the camera image is sideways (I can fix that probably) and the model output mask is always black, there is some flickering black/white at the top and bottom of the app window where the notches are as you can see the slight different colour there in my screenshot above. The model works fine in editor on my macbook with the webcam.
Xcode doesn't flag any errors however in profiler attached, the model is obviously heavily GPU bound, if you are able to take a look at this please let me know?
It would be good to see this model running on IOS and Android if possible as I have seen other people using it in other frameworks on mobile from the U-2-net repo
The text was updated successfully, but these errors were encountered: