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There is an index out of range error regarding the contact adding and removing in the ChContactContainerNSC. Mostly noticeable when a contact leaves a collision with another object, what's making this a tricky error to trace is that it appears to be fairly random. This error needs to be addressed because it does create physics issues, mostly noticeable with sphere objects, they spin out of control and sometimes pass through other static objects.
The text was updated successfully, but these errors were encountered:
There is an index out of range error regarding the contact adding and removing in the ChContactContainerNSC. Mostly noticeable when a contact leaves a collision with another object, what's making this a tricky error to trace is that it appears to be fairly random. This error needs to be addressed because it does create physics issues, mostly noticeable with sphere objects, they spin out of control and sometimes pass through other static objects.
The text was updated successfully, but these errors were encountered: