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Connect-A-PIC.csproj.old.1
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<Project Sdk="Godot.NET.Sdk/4.2.1">
<PropertyGroup>
<TargetFramework>net6.0</TargetFramework>
<RootNamespace>ConnectAPIC</RootNamespace>
<Version>0.0.72</Version>
<StartAction>Program</StartAction>
<StartProgram>C:\Program Files\Godot_v4.1\Godot_v4.1\Godot_v4.1.exe</StartProgram>
<StartArguments>--path C:\dev\Akhetonics\Connect-A-PIC\</StartArguments>
<CopyLocalLockFileAssemblies>true</CopyLocalLockFileAssemblies>
</PropertyGroup>
<ItemGroup>
<!-- Condition="'$(Configuration)' == 'Debug'" -->
<!-- Test dependencies go here! -->
<PackageReference Include="Chickensoft.AutoInject" Version="1.5.0" />
<PackageReference Include="Chickensoft.GodotTestDriver" Version="3.0.0" />
<PackageReference Include="GithubReleaseDownloader" Version="1.0.0" />
<PackageReference Include="Octokit" Version="10.0.0" />
<PackageReference Include="Shouldly" Version="4.2.1" />
<PackageReference Include="Moq" Version="4.20.70" />
</ItemGroup>
<ItemGroup>
<Compile Remove="CAP-DataAccess\**" />
<Compile Remove="CAP_Contracts\**" />
<Compile Remove="Connect-A-Pic-Core\**" />
<Compile Remove="libraries\**" />
<Compile Remove="PDK\**" />
<Compile Remove="Scenes\Components\**" />
<Compile Remove="Scenes\ToolBox\**" />
<Compile Remove="Scripts\View\ExternalPortViews\**" />
<Compile Remove="Scripts\LightCalculation\**" />
<Compile Remove="Tests\**" />
<EmbeddedResource Remove="CAP-DataAccess\**" />
<EmbeddedResource Remove="CAP_Contracts\**" />
<EmbeddedResource Remove="Connect-A-Pic-Core\**" />
<EmbeddedResource Remove="libraries\**" />
<EmbeddedResource Remove="PDK\**" />
<EmbeddedResource Remove="Scenes\Components\**" />
<EmbeddedResource Remove="Scenes\ToolBox\**" />
<EmbeddedResource Remove="Scripts\View\ExternalPortViews\**" />
<EmbeddedResource Remove="Scripts\LightCalculation\**" />
<EmbeddedResource Remove="Tests\**" />
<Compile Remove="UnitTests\**" />
<EmbeddedResource Remove="UnitTests\**" />
<Compile Remove="Scenes\Program.cs" />
<Compile Remove="Scenes\Tests.cs" />
<Compile Remove="Scenes\Scenes.csproj" />
</ItemGroup>
<ItemGroup>
<Compile Include="Scripts\View\ExternalPortViews\ExternalPortView.cs" />
<Compile Include="Scripts\View\ExternalPortViews\ExternalPortViewFactory.cs" />
</ItemGroup>
<ItemGroup>
<PackageReference Include="Chickensoft.SuperNodes" Version="1.7.0" PrivateAssets="all" OutputItemType="analyzer" />
<PackageReference Include="Chickensoft.SuperNodes.Types" Version="1.7.0" />
<PackageReference Include="Chickensoft.GoDotTest" Version="1.4.0" />
</ItemGroup>
<ItemGroup>
<Content Include="cspell.json" />
<Content Include="renovate.json" />
</ItemGroup>
<ItemGroup>
<PackageReference Include="coverlet.collector" Version="6.0.0">
<PrivateAssets>all</PrivateAssets>
<IncludeAssets>runtime; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets>
</PackageReference>
<PackageReference Include="coverlet.msbuild" Version="6.0.0">
<PrivateAssets>all</PrivateAssets>
<IncludeAssets>runtime; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets>
</PackageReference>
<PackageReference Include="MathNet.Numerics" Version="5.0.0" />
<None Include=".github\workflows\Build_Exe.yaml" />
<None Include=".github\workflows\xUnitTests.yaml" />
<None Include=".github\workflows\spellcheck.yaml" />
<None Include=".github\workflows\version_change.yaml" />
<None Include=".github\workflows\visual_tests.yaml" />
<None Include=".gitignore" />
<None Include="coverage.ps1" />
<None Include="GodotTestVSIntegration.md" />
<None Include="project.godot" />
<None Include="README.md" />
<None Include="RunGodotTests.ps1" />
<None Include="Scenes\InGameConsole\InGameConsole.tscn" />
<None Include="Scenes\Main.tscn" />
<None Include="Scenes\NotificationBox.tscn" />
<None Include="Scenes\StartMenu.tscn" />
<ProjectReference Include="CAP-DataAccess\CAP-DataAccess.csproj" />
<ProjectReference Include="CAP_Contracts\CAP_Contracts.csproj" />
<ProjectReference Include="Connect-A-Pic-Core\CAP-Core.csproj" />
<PackageReference Update="GodotSharp" Version="4.1.3" />
<PackageReference Update="Godot.SourceGenerators" Version="4.1.3" />
<PackageReference Update="GodotSharpEditor" Version="4.1.3" />
</ItemGroup>
<ItemGroup>
<Folder Include="Scenes\ExternalPorts\" />
</ItemGroup>
<PropertyGroup>
<DefaultItemExcludes Condition="'$(Configuration)' == 'ExportRelease'">
$(DefaultItemExcludes);test/**/*
</DefaultItemExcludes>
</PropertyGroup>
</Project>