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connect.cpp
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connect.cpp
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/*
// Definition for a Node.
class Node {
public:
int val;
Node* left;
Node* right;
Node* next;
Node() : val(0), left(NULL), right(NULL), next(NULL) {}
Node(int _val) : val(_val), left(NULL), right(NULL), next(NULL) {}
Node(int _val, Node* _left, Node* _right, Node* _next)
: val(_val), left(_left), right(_right), next(_next) {}
};
*/
class Solution {
public:
Node* connect(Node* root) {
if(root == NULL) return NULL;
queue<Node*> q;
q.push(root);
while(!q.empty()) {
int size = q.size();
while(size-- > 0) {
Node* node = q.front();
q.pop();
if(size > 0)
node->next = q.front();
if(node->left)
q.push(node->left);
if(node->right)
q.push(node->right);
}
}
return root;
}
};