当一个控制器的View添加到另一个控制器的View上的时候,那此时View所在的控制器也应该成为上一个控制器的子控制器.
#import <UIKit/UIKit.h>
@interface DragerViewController : UIViewController
@property (nonatomic, weak, readonly) UIView *leftV;
@property (nonatomic, weak, readonly) UIView *rightV;
@property (nonatomic, weak, readonly) UIView *mainV;
@end
#import "DragerViewController.h"
#import <objc/message.h>
#define screenW [UIScreen mainScreen].bounds.size.width
@interface DragerViewController ()
@end
@implementation DragerViewController
- (void)viewDidLoad {
[super viewDidLoad];
//添加子控件
[self setUp];
//添加手势
UIPanGestureRecognizer *pan = [[UIPanGestureRecognizer alloc] initWithTarget:self action:@selector(pan:)];
[self.mainV addGestureRecognizer:pan];
//给控制器的View添加点按手势
// UITapGestureRecognizer *tap = [[UITapGestureRecognizer alloc] initWithTarget:self action:@selector(tap)];
// [self.view addGestureRecognizer:tap];
UITapGestureRecognizer *tap = [[UITapGestureRecognizer alloc] initWithTarget:self action:sel_registerName("tap")];
//在设置里要修改msg设置,不然无法编译通过
objc_msgSend(self.view, sel_registerName("addGestureRecognizer:"),tap);
}
- (void)tap{
//让MainV复位
CGFloat targetX = 0;
[self animationWithOffsetX:targetX];
}
#define targetR 275
#define targetL -275
- (void)pan:(UIPanGestureRecognizer *)pan{
//获取偏移量
CGPoint transP = [pan translationInView:self.mainV];
//为什么不使用transform,是因为我们还要去修改高度,使用transform,只能修改,x,y
//self.mainV.transform = CGAffineTransformTranslate(self.mainV.transform, transP.x, 0);
self.mainV.frame = [self frameWithOffsetX:transP.x];
//判断拖动的方向
if(self.mainV.frame.origin.x > 0){
//向右
self.rightV.hidden = YES;
}else if(self.mainV.frame.origin.x < 0){
//向左
self.rightV.hidden = NO;
}
//当手指松开时,做自动定位.
CGFloat targetX = 0;
if (pan.state == UIGestureRecognizerStateEnded) {
if (self.mainV.frame.origin.x > screenW * 0.5 ) {
//1判断在右侧
//当前View的x有没有大于屏幕宽度的一半,大于就是在右侧
targetX = targetR;
}else if(CGRectGetMaxX(self.mainV.frame) < screenW * 0.5){
//2.判断在左侧
//当前View的最大的x有没有小于屏幕宽度的一半,小于就是在左侧
targetX = targetL;
}
[self animationWithOffsetX:targetX];
}
//复位
[pan setTranslation:CGPointZero inView:self.mainV];
}
- (void)animationWithOffsetX:(CGFloat)targetX{
//计算当前mainV的frame.
targetX -= self.mainV.frame.origin.x;
[UIView animateWithDuration:0.5 animations:^{
self.mainV.frame = [self frameWithOffsetX:targetX];
}];
}
#define maxY 100
//根据偏移量计算MainV的frame
- (CGRect)frameWithOffsetX:(CGFloat)offsetX {
NSLog(@"offsetX===%f",offsetX);
CGRect frame = self.mainV.frame;
NSLog(@"x====%f",frame.origin.x);
frame.origin.x += offsetX;
//当拖动的View的x值等于屏幕宽度时,maxY为最大,最大为100
// 375 * 100 / 375 = 100
//对计算的结果取绝对值
CGFloat y = fabs( frame.origin.x * maxY / screenW);
frame.origin.y = y;
//屏幕的高度减去两倍的Y值
frame.size.height = [UIScreen mainScreen].bounds.size.height - (2 * frame.origin.y);
return frame;
}
- (void)setUp{
//leftV
UIView *leftV = [[UIView alloc] initWithFrame:self.view.bounds];
leftV.backgroundColor = [UIColor blueColor];
//self.leftV = leftV;
_leftV = leftV;
[self.view addSubview:leftV];
//rightV
UIView *rightV = [[UIView alloc] initWithFrame:self.view.bounds];
rightV.backgroundColor = [UIColor greenColor];
//self.rightV = rightV;
_rightV = rightV;
[self.view addSubview:rightV];
//mianV
UIView *mainV = [[UIView alloc] initWithFrame:self.view.bounds];
mainV.backgroundColor = [UIColor redColor];
//self.mainV = mainV;
_mainV = mainV;
[self.view addSubview:mainV];
}
- (void)didReceiveMemoryWarning {
[super didReceiveMemoryWarning];
// Dispose of any resources that can be recreated.
}
/*
#pragma mark - Navigation
// In a storyboard-based application, you will often want to do a little preparation before navigation
- (void)prepareForSegue:(UIStoryboardSegue *)segue sender:(id)sender {
// Get the new view controller using [segue destinationViewController].
// Pass the selected object to the new view controller.
}
*/
@end