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Makefile
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all: mac linux windows
mac: main.o game.o player.o splash.o tile.o
g++ -o parmecium main.o game.o player.o splash.o tile.o -I/usr/local/include -L/usr/local/lib -I/Users/acika/SDL/include -L/Users/acika/SDL/include -lSDL2 -lSDLmain -lSDL -lGL -lSDL_image -lSDL_mixer
linux: main.o game.o player.o splash.o tile.o
g++ -o parmecium main.o game.o player.o splash.o tile.o -lSDLmain -lSDL -lGL -lSDL_image -lSDL_mixer
main.o: main.cpp
g++ -c -o main.o main.cpp
game.o: game.cpp
g++ -c -o game.o game.cpp
player.o: player.cpp
g++ -c -o player.o player.cpp
splash.o: splash.cpp
g++ -c -o splash.o splash.cpp
tile.o: tile.cpp
g++ -c -o tile.o tile.cpp
windows: mainW.o gameW.o playerW.o
i686-w64-mingw32-g++ -o parmecium.exe mainW.o gameW.o playerW.o -static-libgcc -static-libstdc++ -lmingw32 -lSDLmain -lSDL -lopengl32 -lglu32 -lSDL_image
mainW.o: main.cpp
i686-w64-mingw32-g++ -c -o mainW.o main.cpp
gameW.o: game.cpp
i686-w64-mingw32-g++ -c -o gameW.o game.cpp
playerW.o: player.cpp
i686-w64-mingw32-g++ -c -o playerW.o player.cpp
clean:
rm -rf *.o parmecium parmecium.exe