Skip to content

Latest commit

 

History

History
31 lines (25 loc) · 932 Bytes

README.md

File metadata and controls

31 lines (25 loc) · 932 Bytes

Terrain Editor

A C++17 Terrain Editor created within my own custom "game engine".

alt text

This terrain editor is created mostly out of learning purposes and to try and implement different modern graphics techniques Currently it uses techniques like:

  • Tiled Forward Rendering
  • PBR & IBL
  • HDR and Tonemapping

Requirements

  1. CMake 3+.
  2. Compiler with support for C++17.
  3. GPU Support OGL 4.3+

Instructions

Only tested on windows!
Run CMake in the root of the project.
Open the build using VS.
Set terrain_proj as the startup project.

Usage

Not yet documented!

Third-party