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v2025.02.01

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@ChildAdrian ChildAdrian released this 31 Jan 16:45
  1. Support create/modify any type of assets, by s@unreal_object_path on points (See he_example_split_actors.hda)
  2. New Standalone MaterialInstance asset creating support (Also using s@unreal_material_instance, but on points, See he_example_vdb_output.hda)
  3. Support DataAsset input.
  4. Support using s[]@unreal_uproperty_Materials to override materials on all UPrimitiveComponent (e.g. InstancedStaticMeshComponent..., See he_example_vdb_output.hda)
  5. Color and ColorRamp parameter support sample screen color.
  6. Fix the issues that custom Houdini location and other plugin settings cannot be specified properly, thanks to AzadNezamdoust.
  7. Fix the performance issue of InstancedStaticMeshComponent(ISMC) output.
  8. Fix the issue that texture input with only one channel cannot set volvis to "Image" properly, thanks to VFX-沐月 @ bilibili.com.
  9. Fix the performance issue of creating landscape weight layers when Unreal >= 5.5.
  10. Fix the crash when input some skeletal meshes that cached tranforms Not refreshed, thanks to VFX-沐月 @ bilibili.com.
  11. Fix the issue that manually start session sometimes may be failed, thanks to VFX-沐月 @ bilibili.com.
  12. (And much more)...

Support all builds of Houdini 20.5.
(N.B. Houdini Engine does NOT support "apprentice(free)" license, please use "Indie", "Edu", "Core", "FX", "HEngine", etc.
Steam Houdini Indie users must specify your Houdini location manually in Houdini Engine plugin settings)