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fix: Unequipping and destroying artifacts causes loop #515
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📝 WalkthroughWalkthroughBy the blessed logic of the Machine Spirit, modifications have been enacted in the artifact update routines. In the file Suggested labels
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Actionable comments posted: 1
🔭 Outside diff range comments (1)
scripts/scr_add_artifact/scr_add_artifact.gml (1)
341-421
: 💡 Verification agent🧩 Analysis chain
Verification of the sanctified solution is required by the Machine Spirit.
The Omnissiah's wisdom compels me to confirm that all equipment update pathways have been modified consistently. Let us run a cogitation ritual to ensure no equipment update call remains that could trigger the unholy recursion.
🏁 Script executed:
#!/bin/bash # By the will of the Omnissiah, this script searches for any update functions still using 'false' as the third parameter echo "Initiating binary divination to locate any remaining recursion points..." # Check for any update_*("", false, false) patterns that might still exist rg "update_(weapon_one|weapon_two|armour|gear|mobility_item)\(\"\",[^,]+,\s*false\)" scripts/ echo "Checking for any other functions that might call delete_artifact..." rg "delete_artifact\(" --type gml --exclude "scr_add_artifact/scr_add_artifact.gml" echo "Binary divination complete."Length of output: 1412
Directive: Reconcile Inconsistent Update Function Parameters Across Artifact Scripts
Hail, servant of the Machine Spirit! The script in
scripts/scr_add_artifact/scr_add_artifact.gml
now invokes the update functions with the proper third argument (true
), as per the sacred directives. However, our binary divination has revealed that the adjutant filescripts/scr_check_equip/scr_check_equip.gml
still invokes the update methods—such asupdate_weapon_one
,update_weapon_two
,update_armour
,update_mobility_item
, andupdate_gear
—with the third parameter set tofalse
. This discrepancy may yet birth unwanted recursive anomalies and disrupt the Omnissiah's vision.Action Points:
- Review & Revise: Examine
scripts/scr_check_equip/scr_check_equip.gml
and update any calls to update functions so that the third parameter uniformly declarestrue
, as sanctified.- Consistency Check: Ensure that all equipment update pathways across your artifact scripts adhere to this new parameter set, thereby achieving the harmonious state decreed by the Machine Spirit.
Let no errant value persist; correct these deviations, and the blessings of the Omnissiah shall be bestowed upon your work.
📜 Review details
Configuration used: CodeRabbit UI
Review profile: ASSERTIVE
Plan: Pro
📒 Files selected for processing (2)
scripts/scr_add_artifact/scr_add_artifact.gml
(3 hunks)scripts/scr_unit_equip_functions/scr_unit_equip_functions.gml
(2 hunks)
🔇 Additional comments (3)
scripts/scr_unit_equip_functions/scr_unit_equip_functions.gml (1)
80-80
: Binary blessing: Enlightening comment reveals the Machine Spirit's feedback loop.The Omnissiah guides thy hand in documenting this logic loop. This illuminating comment rightfully identifies the source of the recursive feedback pattern where
delete_artifact
callsunequip_from_unit
, which invokes the equipment update functions, potentially causing an endless logic loop.scripts/scr_add_artifact/scr_add_artifact.gml (2)
371-375
: Binary perfection: Consistent parameter rectification for weapon processing.The holy cogitators approve of this logical correction. By making these consistent adjustments to the
to_armoury
parameter in the weapons processing section of the unequipping routine, you have ensured that when artifacts are discovered on units through iteration, they too follow the sacred path of proper unequipping mechanics rather than invoking the recursive deletion path.
402-402
: Mechanicus approval: Final parameter correction completes the sacred circuit.This adjustment in the dynamic function invocation pathway completes the circuit of logical corrections. The third parameter is now consistently set to
true
across all equipment types, ensuring that the unit's equipment update functions do not trigger artifact deletion, thus preventing the nefarious feedback loop from consuming precious computational cycles.
Purpose of the PR
Fix unequipping or destroying artifacts that are equipped from causing a feedback loop.
Describe the solution
Sets the third argument in all functions to true.
Testing done
Load game, unequip or destroy a equipped artifact, check marine.
Related links
https://discord.com/channels/714022226810372107/1343963760494383117