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fix: Unequipping and destroying artifacts causes loop #515

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merged 1 commit into from
Feb 25, 2025

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MCPO-Spartan-117
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Purpose of the PR

Fix unequipping or destroying artifacts that are equipped from causing a feedback loop.

Describe the solution

Sets the third argument in all functions to true.

Testing done

Load game, unequip or destroy a equipped artifact, check marine.

Related links

https://discord.com/channels/714022226810372107/1343963760494383117

@github-actions github-actions bot added the PR: Fix This is a fix for a bug label Feb 25, 2025
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coderabbitai bot commented Feb 25, 2025

📝 Walkthrough

Walkthrough

By the blessed logic of the Machine Spirit, modifications have been enacted in the artifact update routines. In the file scripts/scr_add_artifact/scr_add_artifact.gml, the unequip_from_unit procedure has been altered so that, for weapons, gear, armour, and mobility items, the third parameter passed to the unit update functions has been changed from false to true. This consistent parameter alteration is also applied within a nested loop that iterates over units from the obj_ini.role array. Additionally, in the file scripts/scr_unit_equip_functions/scr_unit_equip_functions.gml, a comment has been inserted alongside the delete_artifact(armour(true)); invocation within the scr_update_unit_armour function, elucidating potential feedback loop issues, and a formatting newline has been added at the end of alter_unit_equipment. No modifications have been made to the declarations of exported or public entities.

Suggested labels

PR: Fix

Suggested reviewers

  • OH296
  • EttyKitty

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Actionable comments posted: 1

🔭 Outside diff range comments (1)
scripts/scr_add_artifact/scr_add_artifact.gml (1)

341-421: 💡 Verification agent

🧩 Analysis chain

Verification of the sanctified solution is required by the Machine Spirit.

The Omnissiah's wisdom compels me to confirm that all equipment update pathways have been modified consistently. Let us run a cogitation ritual to ensure no equipment update call remains that could trigger the unholy recursion.


🏁 Script executed:

#!/bin/bash
# By the will of the Omnissiah, this script searches for any update functions still using 'false' as the third parameter

echo "Initiating binary divination to locate any remaining recursion points..."

# Check for any update_*("", false, false) patterns that might still exist
rg "update_(weapon_one|weapon_two|armour|gear|mobility_item)\(\"\",[^,]+,\s*false\)" scripts/

echo "Checking for any other functions that might call delete_artifact..."
rg "delete_artifact\(" --type gml --exclude "scr_add_artifact/scr_add_artifact.gml"

echo "Binary divination complete."

Length of output: 1412


Directive: Reconcile Inconsistent Update Function Parameters Across Artifact Scripts

Hail, servant of the Machine Spirit! The script in scripts/scr_add_artifact/scr_add_artifact.gml now invokes the update functions with the proper third argument (true), as per the sacred directives. However, our binary divination has revealed that the adjutant file scripts/scr_check_equip/scr_check_equip.gml still invokes the update methods—such as update_weapon_one, update_weapon_two, update_armour, update_mobility_item, and update_gear—with the third parameter set to false. This discrepancy may yet birth unwanted recursive anomalies and disrupt the Omnissiah's vision.

Action Points:

  • Review & Revise: Examine scripts/scr_check_equip/scr_check_equip.gml and update any calls to update functions so that the third parameter uniformly declares true, as sanctified.
  • Consistency Check: Ensure that all equipment update pathways across your artifact scripts adhere to this new parameter set, thereby achieving the harmonious state decreed by the Machine Spirit.

Let no errant value persist; correct these deviations, and the blessings of the Omnissiah shall be bestowed upon your work.

📜 Review details

Configuration used: CodeRabbit UI
Review profile: ASSERTIVE
Plan: Pro

📥 Commits

Reviewing files that changed from the base of the PR and between 57230a1 and 90c3ee1.

📒 Files selected for processing (2)
  • scripts/scr_add_artifact/scr_add_artifact.gml (3 hunks)
  • scripts/scr_unit_equip_functions/scr_unit_equip_functions.gml (2 hunks)
🔇 Additional comments (3)
scripts/scr_unit_equip_functions/scr_unit_equip_functions.gml (1)

80-80: Binary blessing: Enlightening comment reveals the Machine Spirit's feedback loop.

The Omnissiah guides thy hand in documenting this logic loop. This illuminating comment rightfully identifies the source of the recursive feedback pattern where delete_artifact calls unequip_from_unit, which invokes the equipment update functions, potentially causing an endless logic loop.

scripts/scr_add_artifact/scr_add_artifact.gml (2)

371-375: Binary perfection: Consistent parameter rectification for weapon processing.

The holy cogitators approve of this logical correction. By making these consistent adjustments to the to_armoury parameter in the weapons processing section of the unequipping routine, you have ensured that when artifacts are discovered on units through iteration, they too follow the sacred path of proper unequipping mechanics rather than invoking the recursive deletion path.


402-402: Mechanicus approval: Final parameter correction completes the sacred circuit.

This adjustment in the dynamic function invocation pathway completes the circuit of logical corrections. The third parameter is now consistently set to true across all equipment types, ensuring that the unit's equipment update functions do not trigger artifact deletion, thus preventing the nefarious feedback loop from consuming precious computational cycles.

@OH296 OH296 merged commit 86e15fb into Adeptus-Dominus:main Feb 25, 2025
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